- Sep 19, 2016
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Valenza Florian authored
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- Sep 08, 2016
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[C++] Geom: remove stupid comparisons of unsigned int with -1, and consequently modified the signature of GeomModel::addGeometryObject with an optional argument.
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- Sep 07, 2016
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Issue 281.12.
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[c++] Geom: modified multibody/geometry.hpp so that _ are removed from var names + unified the way geometry model and data are named (resp geomModel and geomData) through all the code. Issue 281.5.
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Issue 281.7.
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[C++] Geom: major change in the API. Moved compute collision|distance from methods of GeomData to algorithms in geometry.hpp. Issue 281.9.
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Issue 281.2.
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- Sep 05, 2016
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- Aug 31, 2016
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- Aug 23, 2016
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Valenza Florian authored
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- Aug 21, 2016
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- Aug 17, 2016
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- Aug 09, 2016
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- Aug 02, 2016
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- Aug 01, 2016
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jcarpent authored
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- Jul 29, 2016
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Valenza Florian authored
[C++][Python] One can contruct a GeometryModel and Data even if hpp-fcl is not found. All stuff related to collisions is not available but geometryPlacements are ( for visualisation in the viewer especially).
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- Jul 28, 2016
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[C++] Moved collisionPairs from GeomData to GeomModel and add a mask activeCollisionPairs in GeomData. Propagate the changes in the algorithms, parsers and pybindings.
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- Jul 27, 2016
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Valenza Florian authored
[C++] The cloud of points in GeometryObject is now a fcl::CollisionGeometry instead of fcl::CollisionObject
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- Jul 26, 2016
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Valenza Florian authored
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Valenza Florian authored
Conflicts: unittest/geom.cpp
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Valenza Florian authored
Conflicts: unittest/geom.cpp
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- Jul 23, 2016
- Jul 22, 2016
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- Jul 19, 2016
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Valenza Florian authored
[C++][Python] Removed references to kinematic model/data in geometry model/data. + fixed unallocated memory map ( due to using reserve keyword instead of resize)
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Valenza Florian authored
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Valenza Florian authored
[C++] Removed type from GeometryObject. Still using the enum GeometryType to specify if visuals or collisions must be parsed from urdf file
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Valenza Florian authored
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Valenza Florian authored
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Valenza Florian authored
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- Jun 21, 2016
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Valenza Florian authored
[C++] bodies are now a subpart of the Frames : some Frames are of type BODY and when referring to getBodyId/Name in Model it will look in its frames
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- Jun 10, 2016
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Valenza Florian authored
[C++] Make distinction between joint and body in Model API ( addJoint, appendBodyToJoint, addJointAndBody instead of addBody)
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- May 24, 2016
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Valenza Florian authored
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- Apr 21, 2016
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Valenza Florian authored
[C++][Python][Major] Replaced the way collisions and visuals are stored in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
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- Apr 08, 2016
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Valenza Florian authored
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- Mar 10, 2016
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Valenza Florian authored
[C++][Geom parser] Removed boolean root_joint_added while parsing. Geom parser modified consequently to look for parent of link in pinocchio model now instead of urdf::tree parent joint.
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