- Aug 23, 2016
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Valenza Florian authored
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- Aug 02, 2016
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- Aug 01, 2016
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jcarpent authored
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- Jul 29, 2016
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Valenza Florian authored
[C++][Python] One can contruct a GeometryModel and Data even if hpp-fcl is not found. All stuff related to collisions is not available but geometryPlacements are ( for visualisation in the viewer especially).
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- Jul 28, 2016
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[C++] Moved collisionPairs from GeomData to GeomModel and add a mask activeCollisionPairs in GeomData. Propagate the changes in the algorithms, parsers and pybindings.
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- Jul 27, 2016
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Valenza Florian authored
[C++] The cloud of points in GeometryObject is now a fcl::CollisionGeometry instead of fcl::CollisionObject
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- Jul 26, 2016
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Valenza Florian authored
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Valenza Florian authored
Conflicts: unittest/geom.cpp
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Valenza Florian authored
Conflicts: unittest/geom.cpp
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- Jul 23, 2016
- Jul 22, 2016
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- Jul 19, 2016
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Valenza Florian authored
[C++][Python] Removed references to kinematic model/data in geometry model/data. + fixed unallocated memory map ( due to using reserve keyword instead of resize)
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Valenza Florian authored
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Valenza Florian authored
[C++] Removed type from GeometryObject. Still using the enum GeometryType to specify if visuals or collisions must be parsed from urdf file
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Valenza Florian authored
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Valenza Florian authored
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Valenza Florian authored
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- Jun 21, 2016
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Valenza Florian authored
[C++] bodies are now a subpart of the Frames : some Frames are of type BODY and when referring to getBodyId/Name in Model it will look in its frames
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- Jun 10, 2016
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Valenza Florian authored
[C++] Make distinction between joint and body in Model API ( addJoint, appendBodyToJoint, addJointAndBody instead of addBody)
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- May 24, 2016
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Valenza Florian authored
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- Apr 21, 2016
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Valenza Florian authored
[C++][Python][Major] Replaced the way collisions and visuals are stored in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
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- Apr 08, 2016
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Valenza Florian authored
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- Mar 10, 2016
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Valenza Florian authored
[C++][Geom parser] Removed boolean root_joint_added while parsing. Geom parser modified consequently to look for parent of link in pinocchio model now instead of urdf::tree parent joint.
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- Mar 08, 2016
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Valenza Florian authored
[C++][Python][Parser Geom] Parse automatically the ROS_PACKAGE_PATH environment variable if not clue is given by the user to where to search for meshes. Change the meshRootDir argument to a vector of strings (package directories). Updated Python consequently
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- Mar 01, 2016
- Feb 15, 2016
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Valenza Florian authored
[C++][Geom] GeometryData::collision_results is now a vector or CollisionResult ( struct holding infos about contacts)
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Valenza Florian authored
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Valenza Florian authored
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- Feb 09, 2016
- Feb 03, 2016
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Valenza Florian authored
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- Jan 19, 2016
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Valenza Florian authored
[bench][unittest] Reworked the comparison test between pinocchio and hpp : more tests for benchmarks along with functional tests ; removing magic paths to urdf models + modification of romeo urdf model. Also added a specific BUILD_TESTS_WITH_HPP cmake variable. If you want to run tests that execute hpp robot loading, be sure to have the package romeo_pinocchio installed (it is just a package done done by hand for the moment)
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- Jan 14, 2016
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Valenza Florian authored
[C++] computeDistances and computeCollisions moved out of GeometryData. Added a vector of boolean handling the state of whether or not the pairs are in collision in GeometryData
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- Jan 07, 2016
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Valenza Florian authored
[C++][algo] algorithm updateCollisionGeometry now optionally executes algorithm geometry to compute positions before updating collision objects's positions
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Valenza Florian authored
[C++][unittest] Added unittest geom.cpp . It tests that we obtain the same results between Pinocchio and hpp-model-urdf for joints and geometry objects positions ; for collisions and distances between two geometry objects
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