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  1. Aug 23, 2016
  2. Aug 02, 2016
  3. Aug 01, 2016
  4. Jul 29, 2016
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  13. May 24, 2016
  14. Apr 21, 2016
    • Valenza Florian's avatar
      [C++][Python][Major] Replaced the way collisions and visuals are stored in... · f2505698
      Valenza Florian authored
      [C++][Python][Major] Replaced the way collisions and visuals are stored in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
      f2505698
  15. Apr 08, 2016
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  17. Mar 08, 2016
  18. Mar 01, 2016
  19. Feb 15, 2016
  20. Feb 09, 2016
  21. Feb 03, 2016
  22. Jan 19, 2016
    • Valenza Florian's avatar
      [bench][unittest] Reworked the comparison test between pinocchio and hpp :... · bbc0174c
      Valenza Florian authored
      [bench][unittest] Reworked the comparison test between pinocchio and hpp : more tests for benchmarks along with functional tests ; removing magic paths to urdf models + modification of romeo urdf model. Also added a specific BUILD_TESTS_WITH_HPP cmake variable. If you want to run tests that execute hpp robot loading, be sure to have the package romeo_pinocchio installed (it is just a package done done by hand for the moment)
      bbc0174c
  23. Jan 14, 2016
  24. Jan 07, 2016
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