Skip to content
Snippets Groups Projects
  1. Jul 19, 2016
  2. Jul 11, 2016
  3. Jul 07, 2016
  4. Jul 06, 2016
  5. Jun 28, 2016
  6. Jun 27, 2016
  7. Jun 23, 2016
  8. Jun 21, 2016
  9. Jun 14, 2016
  10. Jun 10, 2016
  11. Jun 09, 2016
  12. May 24, 2016
  13. May 23, 2016
  14. May 09, 2016
  15. Apr 21, 2016
    • Valenza Florian's avatar
      [C++][Python][Major] Replaced the way collisions and visuals are stored in... · f2505698
      Valenza Florian authored
      [C++][Python][Major] Replaced the way collisions and visuals are stored in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
      f2505698
  16. Apr 15, 2016
  17. Apr 14, 2016
  18. Apr 13, 2016
  19. Apr 12, 2016
  20. Apr 11, 2016
  21. Apr 10, 2016
  22. Apr 09, 2016
Loading