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  1. Apr 28, 2016
  2. Apr 27, 2016
  3. Apr 21, 2016
    • Valenza Florian's avatar
      [C++][Python][Major] Replaced the way collisions and visuals are stored in... · f2505698
      Valenza Florian authored
      [C++][Python][Major] Replaced the way collisions and visuals are stored in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
      f2505698
  4. Apr 15, 2016
  5. Apr 14, 2016
  6. Apr 13, 2016
  7. Apr 12, 2016
  8. Apr 11, 2016
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