- Jan 27, 2016
- Jan 26, 2016
- Jan 22, 2016
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Justin Carpentier authored
[Python][Build] Fix compile error in case hpp-fcl is not used.
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Antonio El Khoury authored
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Justin Carpentier authored
Add geometry of collision inside a dedicated struct allowing collision detection
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Valenza Florian authored
Added missing licenses, corrected compilation bug in python/parsers.hpp. also modified the number of benchmarks to have more relevant results and removed useless lines
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- Jan 19, 2016
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Valenza Florian authored
[bench][unittest] Reworked the comparison test between pinocchio and hpp : more tests for benchmarks along with functional tests ; removing magic paths to urdf models + modification of romeo urdf model. Also added a specific BUILD_TESTS_WITH_HPP cmake variable. If you want to run tests that execute hpp robot loading, be sure to have the package romeo_pinocchio installed (it is just a package done done by hand for the moment)
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- Jan 15, 2016
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jcarpent authored
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Valenza Florian authored
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- Jan 14, 2016
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Valenza Florian authored
[C++] computeDistances and computeCollisions moved out of GeometryData. Added a vector of boolean handling the state of whether or not the pairs are in collision in GeometryData
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- Jan 12, 2016
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Valenza Florian authored
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- Jan 11, 2016
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Valenza Florian authored
[C++][CMake][Doc] Split geometry parser into two parts.Added guard to file to avoid multiple redefinition
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- Jan 08, 2016
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Valenza Florian authored
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Valenza Florian authored
[C++][Python] Reworked the geometry parser ( BuildModelAndGeom). Suppressed the duplicate code in parseTreeWithGeom : the geometry model is now built in a second loop over the urdf tree. Also exposed the <model, geometryModel> construction
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Valenza Florian authored
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Valenza Florian authored
[CMake][Python] Exposed GeometryModel and GeometryData in python. Little reworked of the headers_variables in the cmakelists
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- Jan 07, 2016
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Valenza Florian authored
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Valenza Florian authored
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Valenza Florian authored
[C++][algo] algorithm updateCollisionGeometry now optionally executes algorithm geometry to compute positions before updating collision objects's positions
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Valenza Florian authored
[C++][Geom] distances results for computeDistances is not always cleared but replaced by a vector with empty results. The initialization of collision pairs is now always done in constructor.
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Valenza Florian authored
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Valenza Florian authored
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Valenza Florian authored
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Valenza Florian authored
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Valenza Florian authored
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Valenza Florian authored
[benchmark] Added benchmark of atomic computations with geometry objects such as updating global positions, determine if two objects are in collision, or compute the distance between two objects
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Valenza Florian authored
[C++][unittest] Added unittest geom.cpp . It tests that we obtain the same results between Pinocchio and hpp-model-urdf for joints and geometry objects positions ; for collisions and distances between two geometry objects
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Valenza Florian authored
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Valenza Florian authored
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- Dec 18, 2015
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Justin Carpentier authored
Add unaligned prismatic joint + minor modifications
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- Dec 17, 2015