- Jan 07, 2016
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Valenza Florian authored
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- Dec 18, 2015
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Justin Carpentier authored
Add unaligned prismatic joint + minor modifications
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- Dec 17, 2015
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
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Justin Carpentier authored
Fix bug when parsing urdf file model by considering free floating joint
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fvalenza authored
Still cleaning the parser + add tool
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
[C++] Raise exception when inertia information is missing when build tree with a specific root joint
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jcarpent authored
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jcarpent authored
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jcarpent authored
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Justin Carpentier authored
Functions defined in headers urdf.hpp and jacobian.hpp are set to inline.
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Olivier Stasse authored
The functions should be inlined, otherwise it breaks with the headers are used in multiple robots mode.
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- Dec 14, 2015
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fvalenza authored
Set default initialization of variables + expose spatial quantities methods + correct bug
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- Dec 10, 2015
- Dec 09, 2015
- Nov 24, 2015
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Justin Carpentier authored
[C++] Build sample humanoid model with joint limits.
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Antonio El Khoury authored
* Velocity and torque limits are choosen randomly from the [0;1] interval for 1D joints. * Position limits are choosen randomly from the [-1;1] interval for 1D joints. * Torque limits set to zero(6) for freeflyer joint. * Velocity limits are choosen randomly from the [0, 1e3]^6 interval for freeflyer joint. * Position limits are choosen randomly from the [-1e3, 1e3]^7 interval for freeflyer joint.
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Justin Carpentier authored
[Python] Add StdVec::index binding to emulate python list behavior.
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- Nov 23, 2015
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Antonio El Khoury authored
* It is defined only for string vectors for now.
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Justin Carpentier authored
Fix URDF inertia parser
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Antonio El Khoury authored
* Inertial-less links under fixed joints exist for semantic purposes, i.e. to provide referential frames. * Keep storing these links as fixed bodies. * The case of pairs with non-fixed joints and inertial-less links still needs to be properly addresses, as the current behavior (identity inertia) is clearly bad.
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- Nov 03, 2015
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fvalenza authored
Fix some bugs + update Mac compatibility
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- Oct 29, 2015
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jcarpent authored
May need some change according to the current version of the architecture
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