- Dec 26, 2018
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Florent Lamiraux authored
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Florent Lamiraux authored
This test makes GJK fail, reaching the maximal number of iterations.
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- Dec 25, 2018
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Florent Lamiraux authored
- if dir [2] == 0, return a point with z coordinate equal to 0, - add a test between box and cylinder that did make GJK algorithm fail.
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- Dec 24, 2018
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Florent Lamiraux authored
This test was malformed. It tested collision for tangent shapes and checked that A against B and B against A were collision free.
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Florent Lamiraux authored
- many tests put shapes in singular configuration so that normal and depth are ill-defined. This modifications removes tests that are not relevant.
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- Dec 14, 2018
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
- Collision detection calls distance computation and returns collision if the distance between objects is below the security margin. - This modification requires a modification in the structure of the software to make collision detection and distance computation closer. - GJKSolver_indep::shapeTriangleDistance and GJKSolver_indep::shapeTriangleIntersect have been replaced by GJKSolver_indep::shapeTriangleInteraction.
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- Dec 10, 2018
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Florent Lamiraux authored
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Florent Lamiraux authored
instead of -1.
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- Dec 07, 2018
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Florent Lamiraux authored
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- Dec 06, 2018
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Florent Lamiraux authored
when checking sizes of vectors.
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Florent Lamiraux authored
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Florent Lamiraux authored
- old constructor is deprecated.
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Florent Lamiraux authored
- store const CollisionRequest& as a member instead of CollisionRequest, - remove member CollisionRequest::enable_distance_lower_bound, - modify constructors of all derived classes.
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
void collide(CollisionTraversalNodeBase* node, FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list) -> void collide(CollisionTraversalNodeBase* node, const CollisionRequest& request, CollisionResult& result, BVHFrontList* front_list), void propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase* node, FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list) -> void propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase* node, const CollisionRequest& request, CollisionResult& result, BVHFrontList* front_list)
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- Nov 23, 2018
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Joseph Mirabel authored
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- Jan 10, 2018
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- Aug 03, 2017
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jcarpent authored
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- Jul 28, 2017
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- Jun 28, 2017
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- May 18, 2017
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- May 17, 2017
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- May 10, 2017
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* and disable test doomed to fail.
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- May 09, 2017
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- Dec 29, 2016
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Florent Lamiraux authored
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- Dec 27, 2016
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Your Name authored
- this feature is implemented in a more general way in HPP.
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- Jun 20, 2016
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jcarpent authored
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Justin Carpentier authored
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- Jun 14, 2016
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