- Dec 10, 2018
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Florent Lamiraux authored
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- Dec 07, 2018
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Joseph Mirabel authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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- Dec 06, 2018
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Florent Lamiraux authored
when checking sizes of vectors.
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
- remove unused variable.
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
- use GJK algorithm to detect collision between triangles. - Remove methods - MeshCollisionTraversalNodeOBB::leafTesting, - MeshCollisionTraversalNodeRSS::leafTesting, - MeshCollisionTraversalNodekIOS::leafTesting, - MeshCollisionTraversalNodeOBBRSS::leafTesting, use parent class implementation instead.
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Florent Lamiraux authored
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Florent Lamiraux authored
- old constructor is deprecated.
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
- store const CollisionRequest& as a member instead of CollisionRequest, - remove member CollisionRequest::enable_distance_lower_bound, - modify constructors of all derived classes.
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Florent Lamiraux authored
- overlap method without sqrDistLowerBound as an argument call the method with sqrDistLowerBound as an argument.
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
Simplex::c -> Simplex::vertex. Simplex::p -> Simplex::coefficient.
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
- security_margin is the distance below which collision test returns collision, - break_distance is the distance below which bounding boxes are broken down.
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Florent Lamiraux authored
void collide(CollisionTraversalNodeBase* node, FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list) -> void collide(CollisionTraversalNodeBase* node, const CollisionRequest& request, CollisionResult& result, BVHFrontList* front_list), void propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase* node, FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list) -> void propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase* node, const CollisionRequest& request, CollisionResult& result, BVHFrontList* front_list)
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- Nov 24, 2018
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Florent Lamiraux authored
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- Nov 23, 2018
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Florent Lamiraux authored
- void selfCollisionRecurse(CollisionTraversalNodeBase* node, int b, BVHFrontList* front_list), - void selfCollide(CollisionTraversalNodeBase* node, BVHFrontList* front_list).
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Joseph Mirabel authored
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Joseph Mirabel authored
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Florent Lamiraux authored
- warning; this diagram is built by hand and may be incomplete.
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Florent Lamiraux authored
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Florent Lamiraux authored
- collide2, - bool MeshCollisionTraversalNodeOBB::BVTesting(int b1, int b2, const Matrix3f& Rc, const Vec3f& Tc) const, - void MeshCollisionTraversalNodeOBB::leafTesting(int b1, int b2, const Matrix3f& Rc, const Vec3f& Tc,FCL_REAL& sqrDistLowerBound) const
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- Jul 23, 2018
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Guilhem Saurel authored
badges
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Guilhem Saurel authored
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- Jul 20, 2018
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Guilhem Saurel authored
[CI] add .gitlab-ci.yml
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Guilhem Saurel authored
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