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Guilhem Saurel
hpp-fcl
Commits
036b13ba
Commit
036b13ba
authored
6 years ago
by
Florent Lamiraux
Committed by
Florent Lamiraux florent@laas.fr
6 years ago
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Add information about collision request and result in collision-call graph.
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5a95d5b2
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doc/collision-call.dot
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23 additions, 23 deletions
doc/collision-call.dot
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View file @
036b13ba
...
...
@@ -9,18 +9,18 @@ digraph CD {
"bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBB& b1, const OBB& b2, FCL_REAL& sqrDistLowerBound)"
[
shape
=
box
]
"bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2, FCL_REAL& sqrDistLowerBound)"
[
shape
=
box
]
"bool BVNode::overlap(const BVNode& other,\nFCL_REAL& sqrDistLowerBound) const"
[
shape
=
box
]
"bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
shape
=
box
]
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
shape
=
box
]
"bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
shape
=
box
]
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
shape
=
box
]
"void collide(CollisionTraversalNodeBase* node,\n FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list)"
[
shape
=
box
]
"void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
[
shape
=
box
]
"void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node\n, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
[
shape
=
box
]
"template<typename BV> static inline void\n meshCollisionOrientedNodeLeafTesting(int b1, int b2, const BVHModel<BV>* model1,\n const BVHModel<BV>* model2, Vec3f* vertices1, Vec3f* vertices2,\n Triangle* tri_indices1, Triangle* tri_indices2, const Matrix3f& R,\n const Vec3f& T, const Transform3f& tf1, const Transform3f& tf2,\n bool enable_statistics, FCL_REAL cost_density, int& num_leaf_tests,\n const CollisionRequest& request, CollisionResult& result, FCL_REAL& sqrDistLowerBound)"
[
shape
=
box
]
"void MeshCollisionTraversalNodeOBB::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
shape
=
box
]
"void MeshCollisionTraversalNodeRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
shape
=
box
]
"void MeshCollisionTraversalNodekIOS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
shape
=
box
]
"bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
shape
=
box
]
"void MeshCollisionTraversalNodeOBBRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
shape
=
box
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
shape
=
box
]
"void MeshCollisionTraversalNodeOBB::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
shape
=
box
]
"void MeshCollisionTraversalNodeRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
shape
=
box
]
"void MeshCollisionTraversalNodekIOS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
shape
=
box
]
"bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
shape
=
box
]
"void MeshCollisionTraversalNodeOBBRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
shape
=
box
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
shape
=
box
]
"bool obbDisjointAndLowerBoundDistance\n(const Matrix3f& B, const Vec3f& T, const Vec3f& a, const Vec3f& b,\n FCL_REAL& squaredLowerBoundDistance)"
[
shape
=
box
]
"bool OBB::overlap(const OBB& other,\nFCL_REAL& sqrDistLowerBound) const"
->
"bool obbDisjointAndLowerBoundDistance\n(const Matrix3f& B, const Vec3f& T, const Vec3f& a, const Vec3f& b,\n FCL_REAL& squaredLowerBoundDistance)"
...
...
@@ -28,22 +28,22 @@ digraph CD {
"bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2, FCL_REAL& sqrDistLowerBound)"
->
"bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBB& b1, const OBB& b2, FCL_REAL& sqrDistLowerBound)"
"void collide(CollisionTraversalNodeBase* node,\n FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list)"
->
"void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node\n, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
"void collide(CollisionTraversalNodeBase* node,\n FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list)"
->
"void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
"void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
->
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
"void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
->
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
"void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
->
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
"void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
->
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
"void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node\n, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
->
"void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
"void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node\n, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
->
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
"void MeshCollisionTraversalNodeOBB::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"template<typename BV> static inline void\n meshCollisionOrientedNodeLeafTesting(int b1, int b2, const BVHModel<BV>* model1,\n const BVHModel<BV>* model2, Vec3f* vertices1, Vec3f* vertices2,\n Triangle* tri_indices1, Triangle* tri_indices2, const Matrix3f& R,\n const Vec3f& T, const Transform3f& tf1, const Transform3f& tf2,\n bool enable_statistics, FCL_REAL cost_density, int& num_leaf_tests,\n const CollisionRequest& request, CollisionResult& result, FCL_REAL& sqrDistLowerBound)"
"void MeshCollisionTraversalNodeRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"template<typename BV> static inline void\n meshCollisionOrientedNodeLeafTesting(int b1, int b2, const BVHModel<BV>* model1,\n const BVHModel<BV>* model2, Vec3f* vertices1, Vec3f* vertices2,\n Triangle* tri_indices1, Triangle* tri_indices2, const Matrix3f& R,\n const Vec3f& T, const Transform3f& tf1, const Transform3f& tf2,\n bool enable_statistics, FCL_REAL cost_density, int& num_leaf_tests,\n const CollisionRequest& request, CollisionResult& result, FCL_REAL& sqrDistLowerBound)"
"void MeshCollisionTraversalNodekIOS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"template<typename BV> static inline void\n meshCollisionOrientedNodeLeafTesting(int b1, int b2, const BVHModel<BV>* model1,\n const BVHModel<BV>* model2, Vec3f* vertices1, Vec3f* vertices2,\n Triangle* tri_indices1, Triangle* tri_indices2, const Matrix3f& R,\n const Vec3f& T, const Transform3f& tf1, const Transform3f& tf2,\n bool enable_statistics, FCL_REAL cost_density, int& num_leaf_tests,\n const CollisionRequest& request, CollisionResult& result, FCL_REAL& sqrDistLowerBound)"
"bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2, FCL_REAL& sqrDistLowerBound)"
"void MeshCollisionTraversalNodeOBBRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"template<typename BV> static inline void\n meshCollisionOrientedNodeLeafTesting(int b1, int b2, const BVHModel<BV>* model1,\n const BVHModel<BV>* model2, Vec3f* vertices1, Vec3f* vertices2,\n Triangle* tri_indices1, Triangle* tri_indices2, const Matrix3f& R,\n const Vec3f& T, const Transform3f& tf1, const Transform3f& tf2,\n bool enable_statistics, FCL_REAL cost_density, int& num_leaf_tests,\n const CollisionRequest& request, CollisionResult& result, FCL_REAL& sqrDistLowerBound)"
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
color
=
red
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"void MeshCollisionTraversalNodeOBB::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
color
=
red
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"void MeshCollisionTraversalNodeRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
color
=
red
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"void MeshCollisionTraversalNodekIOS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
color
=
red
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"void MeshCollisionTraversalNodeOBBRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
color
=
red
]
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
[
color
=
red
]
"void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node\n, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)"
->
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
"void MeshCollisionTraversalNodeOBB::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"template<typename BV> static inline void\n meshCollisionOrientedNodeLeafTesting(int b1, int b2, const BVHModel<BV>* model1,\n const BVHModel<BV>* model2, Vec3f* vertices1, Vec3f* vertices2,\n Triangle* tri_indices1, Triangle* tri_indices2, const Matrix3f& R,\n const Vec3f& T, const Transform3f& tf1, const Transform3f& tf2,\n bool enable_statistics, FCL_REAL cost_density, int& num_leaf_tests,\n const CollisionRequest& request, CollisionResult& result, FCL_REAL& sqrDistLowerBound)"
"void MeshCollisionTraversalNodeRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"template<typename BV> static inline void\n meshCollisionOrientedNodeLeafTesting(int b1, int b2, const BVHModel<BV>* model1,\n const BVHModel<BV>* model2, Vec3f* vertices1, Vec3f* vertices2,\n Triangle* tri_indices1, Triangle* tri_indices2, const Matrix3f& R,\n const Vec3f& T, const Transform3f& tf1, const Transform3f& tf2,\n bool enable_statistics, FCL_REAL cost_density, int& num_leaf_tests,\n const CollisionRequest& request, CollisionResult& result, FCL_REAL& sqrDistLowerBound)"
"void MeshCollisionTraversalNodekIOS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"template<typename BV> static inline void\n meshCollisionOrientedNodeLeafTesting(int b1, int b2, const BVHModel<BV>* model1,\n const BVHModel<BV>* model2, Vec3f* vertices1, Vec3f* vertices2,\n Triangle* tri_indices1, Triangle* tri_indices2, const Matrix3f& R,\n const Vec3f& T, const Transform3f& tf1, const Transform3f& tf2,\n bool enable_statistics, FCL_REAL cost_density, int& num_leaf_tests,\n const CollisionRequest& request, CollisionResult& result, FCL_REAL& sqrDistLowerBound)"
"bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2, FCL_REAL& sqrDistLowerBound)"
"void MeshCollisionTraversalNodeOBBRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"template<typename BV> static inline void\n meshCollisionOrientedNodeLeafTesting(int b1, int b2, const BVHModel<BV>* model1,\n const BVHModel<BV>* model2, Vec3f* vertices1, Vec3f* vertices2,\n Triangle* tri_indices1, Triangle* tri_indices2, const Matrix3f& R,\n const Vec3f& T, const Transform3f& tf1, const Transform3f& tf2,\n bool enable_statistics, FCL_REAL cost_density, int& num_leaf_tests,\n const CollisionRequest& request, CollisionResult& result, FCL_REAL& sqrDistLowerBound)"
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
color
=
red
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"void MeshCollisionTraversalNodeOBB::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
color
=
red
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"void MeshCollisionTraversalNodeRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
color
=
red
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"void MeshCollisionTraversalNodekIOS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
color
=
red
]
"CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"void MeshCollisionTraversalNodeOBBRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
color
=
red
]
"bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
[
color
=
red
]
"bool OBBRSS::overlap(const OBB& other,\nFCL_REAL& sqrDistLowerBound) const"
->
"bool OBB::overlap(const OBB& other,\nFCL_REAL& sqrDistLowerBound) const"
"bool BVNode::overlap(const BVNode& other,\nFCL_REAL& sqrDistLowerBound) const"
->
"bool OBB::overlap(const OBB& other,\nFCL_REAL& sqrDistLowerBound) const"
"bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const"
->
"bool BVNode::overlap(const BVNode& other,\nFCL_REAL& sqrDistLowerBound) const"
"bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const
\n -request\n - result
"
->
"bool BVNode::overlap(const BVNode& other,\nFCL_REAL& sqrDistLowerBound) const"
}
\ No newline at end of file
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