- Dec 14, 2018
-
-
Florent Lamiraux authored
-
- Dec 13, 2018
-
-
Florent Lamiraux authored
-
- Dec 10, 2018
-
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
instead of -1.
-
Florent Lamiraux authored
-
- Dec 07, 2018
-
-
Joseph Mirabel authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
- Dec 06, 2018
-
-
Florent Lamiraux authored
when checking sizes of vectors.
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
- remove unused variable.
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
- use GJK algorithm to detect collision between triangles. - Remove methods - MeshCollisionTraversalNodeOBB::leafTesting, - MeshCollisionTraversalNodeRSS::leafTesting, - MeshCollisionTraversalNodekIOS::leafTesting, - MeshCollisionTraversalNodeOBBRSS::leafTesting, use parent class implementation instead.
-
Florent Lamiraux authored
-
Florent Lamiraux authored
- old constructor is deprecated.
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
- store const CollisionRequest& as a member instead of CollisionRequest, - remove member CollisionRequest::enable_distance_lower_bound, - modify constructors of all derived classes.
-
Florent Lamiraux authored
- overlap method without sqrDistLowerBound as an argument call the method with sqrDistLowerBound as an argument.
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
Simplex::c -> Simplex::vertex. Simplex::p -> Simplex::coefficient.
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-
Florent Lamiraux authored
- security_margin is the distance below which collision test returns collision, - break_distance is the distance below which bounding boxes are broken down.
-
Florent Lamiraux authored
void collide(CollisionTraversalNodeBase* node, FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list) -> void collide(CollisionTraversalNodeBase* node, const CollisionRequest& request, CollisionResult& result, BVHFrontList* front_list), void propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase* node, FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list) -> void propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase* node, const CollisionRequest& request, CollisionResult& result, BVHFrontList* front_list)
-
- Nov 24, 2018
-
-
Florent Lamiraux authored
-
- Nov 23, 2018
-
-
Florent Lamiraux authored
- void selfCollisionRecurse(CollisionTraversalNodeBase* node, int b, BVHFrontList* front_list), - void selfCollide(CollisionTraversalNodeBase* node, BVHFrontList* front_list).
-
Joseph Mirabel authored
-
Joseph Mirabel authored
-
Florent Lamiraux authored
- warning; this diagram is built by hand and may be incomplete.
-