- Aug 02, 2016
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- Jul 29, 2016
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jcarpent authored
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- Jul 28, 2016
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[C++] Moved collisionPairs from GeomData to GeomModel and add a mask activeCollisionPairs in GeomData. Propagate the changes in the algorithms, parsers and pybindings.
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[C++] Changed the signature of urdf::buildModel, that now takes the model as input. Previous signature is kept as deprecated.
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
This new method give the increment for finite difference applications.
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jcarpent authored
Most of the joints have bugs inside their methods - integration, differentiate, interpolate. A small remind that the joint velocity vector is generally expressed in the joint frame while the translations are expressed in the joint parent frame.
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- Jul 27, 2016
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jcarpent authored
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jcarpent authored
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jcarpent authored
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jcarpent authored
It replaces the old shortname method with is no more static
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jcarpent authored
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jcarpent authored
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jcarpent authored
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Valenza Florian authored
[C++] The cloud of points in GeometryObject is now a fcl::CollisionGeometry instead of fcl::CollisionObject
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- Jul 26, 2016
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Valenza Florian authored
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Valenza Florian authored
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Valenza Florian authored
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Valenza Florian authored
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jcarpent authored
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- Jul 25, 2016
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- Jul 24, 2016
- Jul 23, 2016
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jcarpent authored
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