- Jan 10, 2019
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Guilhem Saurel authored
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Guilhem Saurel authored
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Guilhem Saurel authored
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- Jan 09, 2019
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Guilhem Saurel authored
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- Jan 08, 2019
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Joseph Mirabel authored
replaced ? by if in sphere_sphere distance for compilation purposes
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stevet authored
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- Jan 07, 2019
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Florent Lamiraux authored
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- Jan 02, 2019
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Joseph Mirabel authored
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- Dec 26, 2018
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Florent Lamiraux authored
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Florent Lamiraux authored
If GJK::evaluate fails to converge but that the distance of the origin to the simplex converges to 0, set distance and return fail. In shapeDistance, return collision if GJK::evaluate failed.
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Florent Lamiraux authored
This test makes GJK fail, reaching the maximal number of iterations.
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- Dec 25, 2018
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Florent Lamiraux authored
- if dir [2] == 0, return a point with z coordinate equal to 0, - add a test between box and cylinder that did make GJK algorithm fail.
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- Dec 24, 2018
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
Methods BVTesting with sqrDistLowerBound as output argument were not defined. Instead the implementation of the base class BVHCollisionTraversalNode <BV> was called instead. Unfortunately, in the base class, the meshes and bounding volume hierarchy were moved to the position given for collision testing, but not in the derived classes. Method overlap were then called with wrong argument for position and orientation.
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Florent Lamiraux authored
distance lower bound is necessary to compute security margin. In the previous state of the code, security margin was not computed if distance lower bound was not selected.
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Florent Lamiraux authored
- This member is used to convert a octomap to a set of boxes.
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Florent Lamiraux authored
This test was malformed. It tested collision for tangent shapes and checked that A against B and B against A were collision free.
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Florent Lamiraux authored
- many tests put shapes in singular configuration so that normal and depth are ill-defined. This modifications removes tests that are not relevant.
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Florent Lamiraux authored
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- Dec 17, 2018
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Florent Lamiraux authored
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- Dec 16, 2018
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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- Dec 15, 2018
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Florent Lamiraux authored
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Florent Lamiraux authored
in a local header so that they can be called from another file.
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Florent Lamiraux authored
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- Dec 14, 2018
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
from BVHCollisionTraversalNode::leafTesting to GJKSolver_indep::shapeDistance<TriangleP, TriangleP>.
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Florent Lamiraux authored
- do not run EPA algorithm to compute penetration depth and normal.
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Florent Lamiraux authored
- Collision detection calls distance computation and returns collision if the distance between objects is below the security margin. - This modification requires a modification in the structure of the software to make collision detection and distance computation closer. - GJKSolver_indep::shapeTriangleDistance and GJKSolver_indep::shapeTriangleIntersect have been replaced by GJKSolver_indep::shapeTriangleInteraction.
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Florent Lamiraux authored
- this member stores the normal (direction object 2 should be translated by the penetration depth to make objects collision free) in case boths objects are in collision.
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Florent Lamiraux authored
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