Skip to content
Snippets Groups Projects
  1. Aug 04, 2016
  2. Aug 01, 2016
  3. Jul 29, 2016
  4. Jul 28, 2016
  5. Jul 27, 2016
  6. Jul 26, 2016
  7. Jul 23, 2016
  8. Jul 22, 2016
  9. Jul 20, 2016
  10. Jul 19, 2016
  11. Jul 12, 2016
  12. Jul 11, 2016
  13. Jul 07, 2016
  14. Jul 06, 2016
  15. Jun 27, 2016
  16. Jun 23, 2016
  17. Jun 17, 2016
  18. May 26, 2016
  19. May 19, 2016
  20. May 09, 2016
  21. Apr 21, 2016
    • Valenza Florian's avatar
      [C++][Python][Major] Replaced the way collisions and visuals are stored in... · f2505698
      Valenza Florian authored
      [C++][Python][Major] Replaced the way collisions and visuals are stored in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
      f2505698
Loading