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  1. Jun 17, 2016
  2. Apr 21, 2016
    • Valenza Florian's avatar
      [C++][Python][Major] Replaced the way collisions and visuals are stored in... · f2505698
      Valenza Florian authored
      [C++][Python][Major] Replaced the way collisions and visuals are stored in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
      f2505698
  3. Feb 09, 2016
  4. Feb 02, 2016
  5. Feb 01, 2016
  6. Jan 08, 2016
  7. Oct 14, 2015
  8. Oct 01, 2015
  9. Jun 13, 2015
  10. Apr 29, 2015
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