- Sep 27, 2019
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Lucile Remigy authored
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- Sep 03, 2019
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Lucile Remigy authored
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- Sep 02, 2019
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Joseph Mirabel authored
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Joseph Mirabel authored
test_fcl_obb.
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Joseph Mirabel authored
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Joseph Mirabel authored
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Lucile Remigy authored
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- Jun 13, 2019
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Joseph Mirabel authored
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Joseph Mirabel authored
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- Feb 26, 2019
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Joseph Mirabel authored
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Justin Carpentier authored
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- Feb 07, 2019
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* Commands executed: * find include src test -iname "*.h" -type f -exec sed -i "s/^namespace fcl/namespace hpp\n{\nnamespace fcl/; \$i} // namespace hpp\n" {} \; * find src -iname "*.cpp" -type f -exec sed -i "s/^namespace fcl/namespace hpp\n{\nnamespace fcl/; \$a\\\n} // namespace hpp" {} \; * find test/ -iname "*.cpp" -type f -exec sed -i "s/using namespace fcl/using namespace hpp::fcl/; s/fcl::/hpp::fcl::/g" {} \;
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- Jan 10, 2019
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Guilhem Saurel authored
This reverts commit 31e52cc9.
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- Dec 07, 2018
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Florent Lamiraux authored
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- Dec 06, 2018
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Florent Lamiraux authored
- overlap method without sqrDistLowerBound as an argument call the method with sqrDistLowerBound as an argument.
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Florent Lamiraux authored
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Florent Lamiraux authored
void collide(CollisionTraversalNodeBase* node, FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list) -> void collide(CollisionTraversalNodeBase* node, const CollisionRequest& request, CollisionResult& result, BVHFrontList* front_list), void propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase* node, FCL_REAL& sqrDistLowerBound, BVHFrontList* front_list) -> void propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase* node, const CollisionRequest& request, CollisionResult& result, BVHFrontList* front_list)
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- Jul 28, 2017
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- May 09, 2017
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- Jun 14, 2016
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- Apr 01, 2016
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- Jun 30, 2015
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Florent Lamiraux authored
This enables users to install the official version of fcl together with hpp-fcl.
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Florent Lamiraux authored
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Florent Lamiraux authored
- returning a small value for the distance lower bound makes time of computation of continuous collision checking very high. It is better to break the bounding volumes to get a better bound, eventhough it increases the time of computation.
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Florent Lamiraux authored
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Florent Lamiraux authored
- add a Boolean value in CollisionRequest to trigger this option, - if selected, fcl::collision function will compute a lower bound on the distance between the two objects if they do not collide.
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- Apr 24, 2015
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Jeongseok Lee authored
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- Apr 16, 2015
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Jeongseok Lee authored
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- Jan 28, 2013
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Ioan Sucan authored
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- Sep 19, 2012
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Ioan Sucan authored
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