- Nov 07, 2019
-
-
Lucile Remigy authored
-
- Sep 03, 2019
-
-
Lucile Remigy authored
-
- Sep 02, 2019
-
-
Joseph Mirabel authored
-
Joseph Mirabel authored
-
Lucile Remigy authored
-
- Aug 28, 2019
-
-
Lucile Remigy authored
-
- Feb 07, 2019
-
-
* Commands executed: * find include src test -iname "*.h" -type f -exec sed -i "s/^namespace fcl/namespace hpp\n{\nnamespace fcl/; \$i} // namespace hpp\n" {} \; * find src -iname "*.cpp" -type f -exec sed -i "s/^namespace fcl/namespace hpp\n{\nnamespace fcl/; \$a\\\n} // namespace hpp" {} \; * find test/ -iname "*.cpp" -type f -exec sed -i "s/using namespace fcl/using namespace hpp::fcl/; s/fcl::/hpp::fcl::/g" {} \;
-
- Feb 05, 2019
-
-
Florent Lamiraux authored
in GJKSolver_indep::shapeDistance<TriangleP, TriangleP>.
-
Florent Lamiraux authored
triangles are in collision but distance between them is slightly positive.
-
- Jan 12, 2019
-
-
Florent Lamiraux authored
It seems that GJK fails when the triangles are close to each other but not colliding, Add a test in test_fcl_gjk with specific triangles and transforms that make GJK fail.
-
- Dec 14, 2018
-
-
Florent Lamiraux authored
-
Florent Lamiraux authored
- Collision detection calls distance computation and returns collision if the distance between objects is below the security margin. - This modification requires a modification in the structure of the software to make collision detection and distance computation closer. - GJKSolver_indep::shapeTriangleDistance and GJKSolver_indep::shapeTriangleIntersect have been replaced by GJKSolver_indep::shapeTriangleInteraction.
-
- Dec 10, 2018
-
-
Florent Lamiraux authored
instead of -1.
-
- Dec 06, 2018
-
-
Florent Lamiraux authored
-
Florent Lamiraux authored
-