- Feb 23, 2018
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Pierre Fernbach authored
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- Feb 20, 2018
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Pierre Fernbach authored
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- Feb 14, 2018
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Pierre Fernbach authored
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- Feb 13, 2018
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Pierre Fernbach authored
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Pierre Fernbach authored
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- Feb 12, 2018
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Pierre Fernbach authored
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- Feb 08, 2018
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Pierre Fernbach authored
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- Feb 06, 2018
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Pierre Fernbach authored
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Pierre Fernbach authored
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- Feb 02, 2018
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Pierre Fernbach authored
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- Feb 01, 2018
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Pierre Fernbach authored
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Pierre Fernbach authored
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- Jan 22, 2018
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Pierre Fernbach authored
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Pierre Fernbach authored
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Pierre Fernbach authored
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Pierre Fernbach authored
add a constraint on the position of the waypoint : must always be higher or equal to the init and goal position along the z axis. TODO : replace the z axis with the contact normal, need to change the API to get this vector
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Pierre Fernbach authored
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- Jan 19, 2018
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Pierre Fernbach authored
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- Jan 15, 2018
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Pierre Fernbach authored
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- Jan 12, 2018
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Pierre Fernbach authored
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- Dec 18, 2017
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Pierre Fernbach authored
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Pierre Fernbach authored
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Pierre Fernbach authored
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- Dec 12, 2017
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Pierre Fernbach authored
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- Dec 08, 2017
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Pierre Fernbach authored
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Pierre Fernbach authored
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- Dec 07, 2017
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Pierre Fernbach authored
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Pierre Fernbach authored
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- Dec 06, 2017
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Pierre Fernbach authored
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Pierre Fernbach authored
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Pierre Fernbach authored
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Pierre Fernbach authored
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- Nov 28, 2017
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Steve Tonneau authored
bug fix. issue was kinematic constraints were poorly handled. Need some more testing. Also cleaning. Normalization now only made on matrix H
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t steve authored
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t steve authored
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- Nov 27, 2017
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t steve authored
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t steve authored
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Steve Tonneau authored
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- Nov 26, 2017
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Steve Tonneau authored
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Steve Tonneau authored
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