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  1. Dec 14, 2010
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  3. Dec 09, 2010
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  10. Nov 24, 2010
    • Matthieu Herrb's avatar
      [libfreenect] version of the day · b2e844fb
      Matthieu Herrb authored
      Mostly build system churn for now.
      b2e844fb
    • Matthieu Herrb's avatar
      [assimp] update to version 2.0.858 · ebee1d0a
      Matthieu Herrb authored
      Changes since 1.1:
      
      	FEATURES:
       	- Add support for static Blender (*.blend) scenes
       	- Add support for Q3BSP scenes
       	- Add a windows-based OpenGL sample featuring texturing & basic materials
       	- Add an experimental progress feedback interface.
       	- Vastly improved performance (up to 500%, depending on mesh size and
       	spatial structure) in some expensive postprocessing steps
       	- AssimpView now uses a reworked layout which leaves more space
       	to the scene hierarchy window
      
       	- Add C# bindings ('Assimp.NET')
       	- Keep BSD-licensed and otherwise free test files in separate
       	folders (./test/models and ./test/models-nonbsd).
      
       	FIXES:
       	- Many Collada bugfixes, improve fault tolerance
       	- Fix possible crashes in the Obj loader
       	- Improve the Ogre XML loader
       	- OpenGL-sample now works with MinGW
       	- Fix Importer::FindLoader failing on uppercase file extensions
       	- Fix flawed path handling when locating external files
       	- Limit the maximum number of vertices, faces, face indices and
       	weights that Assimp is able to handle. This is to avoid
       	crashes due to overflowing counters.
      
       	- Updated XCode project files
       	- Further CMAKE build improvements
      
       	API CHANGES:
       	- Add data structures for vertex-based animations (These are not
       	currently used, however ...)
       	- Some Assimp::Importer methods are const now.
      ebee1d0a
  11. Nov 22, 2010
  12. Nov 19, 2010
  13. Nov 15, 2010
  14. Nov 14, 2010
  15. Nov 13, 2010
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