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  1. Sep 12, 2013
  2. Mar 03, 2012
  3. Jan 25, 2012
    • Séverin Lemaignan's avatar
      [wip/libmove3d] New upstream release 3.16 · e39086a0
      Séverin Lemaignan authored
      Main changes since 3.14:
      - Adding and ameliorating functions in order to make the robot navigate
        using softmotion
      - Adding and ameliorating functions in order to make the manipulation
      	functions work
      - Adding time to manipulation planner
      
      While here:
      - Fix in libmove3d PLIST
      e39086a0
  4. Nov 07, 2011
    • Xavier Broquere's avatar
      [wip/libmove3d] Bump to 3.14.1 · 480301c5
      Xavier Broquere authored
          Main changes:
          	 - Change project name to libmove3d
      	 - Generate documentation using a template Doxygen.in file
      	 - Handles multiple OpenGL contexts for parallel display
      	 - Extend planner to softmotion with the platform joint of the robot
      	 - Remove GENERATE_VIEWER_LIB flag
      	 - Activate GENERATE_LIBMOVE3D flag by default
      	 - Activate QT_LIBRARY and QT_GL only if qt4 is installed
      480301c5
  5. Apr 15, 2011
  6. Feb 11, 2011
    • Séverin Lemaignan's avatar
      [wip/{BioMove3D=>libmove3d}] Renamed BioMove3D in libmove3d · 2db47eb6
      Séverin Lemaignan authored
      While here:
       - the package now produce only a library, libmove3d, meant to be linked
         to SPARK and MHP for instance.
       - updated to latest version (3.9.1).
         Changelog:
      	Trajectory Planning
      	- P3D_PLAN is now supported by softMotion (maybe)
      	- Fix some discontinuity when exporting the softmotion trajectory
      	- Adapt the task armToFreePoint for cartesian
      
      	Path Planning
      	- Fix free Approch config bug
      	- Error messages are better handled
      	- The user is able to constraint the position and rotation of the object sampling
      	- Function pointers in manip. planner for planning/smoothing
      	- A robot agent can hold an object (SPARK)
      
      	HRI
      	- Finish manage isMoving , hasDisappear migration to BioMove3D
      	- Start manage link between hand and object in spark
      	- add/update isPointedAt, isLookedAt management
      
      	DISPLAY
      	- Deformable body is included but commented for the moment
      	- GLUT display works
      
      	Other
      	- CMakeFiles reorganized and simplified (less options)
      
       - uses GLUT by default, instead of Qt. Qt dependency is removed, along with Eigen and Boost.
       - Dependencies have been cleaned up.
      2db47eb6
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