- Jun 14, 2016
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- Apr 02, 2016
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- Apr 01, 2016
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- Mar 15, 2016
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- Jan 28, 2016
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jcarpent authored
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- Oct 07, 2015
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Mylene Campana authored
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- Aug 20, 2015
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Steve Tonneau authored
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- Jul 04, 2015
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Steve Tonneau authored
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- Jul 01, 2015
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Florent Lamiraux authored
- The frame in which closest points were expressed was neither clear, nor consistent.
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- Jun 30, 2015
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Florent Lamiraux authored
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Florent Lamiraux authored
This enables users to install the official version of fcl together with hpp-fcl.
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Florent Lamiraux authored
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Florent Lamiraux authored
- returning a small value for the distance lower bound makes time of computation of continuous collision checking very high. It is better to break the bounding volumes to get a better bound, eventhough it increases the time of computation.
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Florent Lamiraux authored
- throw exception if called.
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Florent Lamiraux authored
- in class CollisionTraversalNodeBase and derived classes.
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Florent Lamiraux authored
sqrt should be applied after method call.
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Florent Lamiraux authored
enable_distance_lower_bound.
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
- add a Boolean value in CollisionRequest to trigger this option, - if selected, fcl::collision function will compute a lower bound on the distance between the two objects if they do not collide.
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
- copied code from Wildmagic (http://www.geometrictools.com) nodified boost license. - collision detection calls distance function.
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- May 26, 2015
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Jeongseok Lee authored
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- May 03, 2015
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Jeongseok Lee authored
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- Apr 24, 2015
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Jeongseok Lee authored
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- Apr 16, 2015
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Jeongseok Lee authored
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Jeongseok Lee authored
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Jeongseok Lee authored
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- Apr 15, 2015
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Jeongseok Lee authored
- The convention of FCL is object1 --> object2 - mesh-mesh: object1 --> object2 (correct) - shape-shape: object2 --> object1 (fixed) - shape-mesh: object2 --> object1 (fixed)
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- Apr 09, 2015
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Jeongseok Lee authored
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- Apr 08, 2015
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Jeongseok Lee authored
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