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Gepetto
gepetto-viewer-corba
Commits
911e1cbf
Commit
911e1cbf
authored
6 years ago
by
Joseph Mirabel
Committed by
Joseph Mirabel
6 years ago
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Add convience python class to draw angular and linear velocities.
parent
f06810c1
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src/CMakeLists.txt
+1
-8
1 addition, 8 deletions
src/CMakeLists.txt
src/gepetto/corbaserver/tools.py
+136
-0
136 additions, 0 deletions
src/gepetto/corbaserver/tools.py
with
137 additions
and
8 deletions
src/CMakeLists.txt
+
1
−
8
View file @
911e1cbf
...
...
@@ -106,16 +106,9 @@ INSTALL(
INSTALL
(
FILES
${
CMAKE_CURRENT_SOURCE_DIR
}
/gepetto/corbaserver/__init__.py
DESTINATION
${
PYTHON_SITELIB
}
/gepetto/corbaserver
)
INSTALL
(
FILES
${
CMAKE_CURRENT_SOURCE_DIR
}
/gepetto/corbaserver/client.py
DESTINATION
${
PYTHON_SITELIB
}
/gepetto/corbaserver
)
INSTALL
(
FILES
${
CMAKE_CURRENT_SOURCE_DIR
}
/gepetto/corbaserver/exporttoblender.py
${
CMAKE_CURRENT_SOURCE_DIR
}
/gepetto/corbaserver/tools.py
DESTINATION
${
PYTHON_SITELIB
}
/gepetto/corbaserver
)
INSTALL
(
...
...
This diff is collapsed.
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src/gepetto/corbaserver/tools.py
0 → 100644
+
136
−
0
View file @
911e1cbf
from
gepetto.color
import
Color
import
numpy
as
np
from
math
import
pi
,
sqrt
,
cos
,
sin
def
_pointsTorus
(
R
,
r
,
nR
,
nr
):
pts
=
[]
twopi
=
2
*
pi
for
j
in
range
(
nR
):
for
i
in
range
(
nr
+
1
):
s
=
i
%
nr
phi
=
s
*
twopi
/
nr
for
k
in
(
1
,
0
):
t
=
(
j
+
k
)
%
nR
theta
=
t
*
twopi
/
nR
y
=
(
R
+
r
*
cos
(
phi
))
*
cos
(
theta
);
z
=
-
(
R
+
r
*
cos
(
phi
))
*
sin
(
theta
);
x
=
r
*
sin
(
phi
);
pts
.
append
((
x
,
y
,
z
))
return
pts
def
_pointsCone
(
r
,
L
,
nr
,
R
):
pts
=
[]
twopi
=
2
*
pi
for
j
in
range
(
nr
+
1
):
t
=
j
%
nr
theta
=
t
*
twopi
/
nr
pts
.
append
((
0.
,
R
,
L
))
pts
.
append
((
r
*
cos
(
theta
),
R
+
r
*
sin
(
theta
),
0.
))
return
pts
def
_pointsCircularArrow
(
R
,
r
,
nR
,
nr
):
ptsCone
=
_pointsCone
(
1.5
*
r
,
3
*
r
,
nr
,
R
)
ptsTorus
=
_pointsTorus
(
R
,
r
,
nR
,
nr
)
return
ptsCone
+
ptsTorus
,
len
(
ptsCone
)
# Compute a transformation which rotates (1, 0, 0) to v
# Return (norm_v, T)
# When norm_v == 0, T is None
def
_tranformFromXvector
(
v
):
norm_v
=
np
.
linalg
.
norm
(
v
)
if
norm_v
==
0
:
# self.plugin.gui.gui.resizeArrow (n, self.radius, norm_v)
return
0
,
None
# x = (1, 0, 0)
u
=
v
/
norm_v
if
u
[
0
]
<
-
1
+
1e-6
:
# Nearly opposite vectors
m
=
np
.
array
(
(
(
1
,
0
,
0
),
u
)
)
U
,
S
,
V
=
np
.
linalg
.
svd
(
m
)
c
=
max
(
u
[
0
],
-
1
)
w2
=
(
1
+
c
)
/
2
s
=
sqrt
(
1
-
w2
)
t
=
(
0
,
0
,
0
,
V
[
0
,
2
]
/
s
,
V
[
1
,
2
]
/
s
,
V
[
2
,
2
]
/
s
,
w2
)
else
:
s
=
sqrt
(
2
*
(
1
+
u
[
0
]))
# axis = (0, -u[2]/s, u[1]/s) # x ^ u
t
=
(
0
,
0
,
0
,
0
,
-
u
[
2
]
/
s
,
u
[
1
]
/
s
,
s
/
2
)
return
norm_v
,
t
class
Angular
:
## \param majorRadius, majorN radius and discretisation of the circle that is
## the center of the torus
## \param minorRadius, minorN radius and discretisation of the circle that is
## a section of the torus
def
__init__
(
self
,
nodeName
,
color
=
Color
.
red
,
majorRadius
=
0.1
,
minorRadius
=
0.005
,
majorN
=
100
,
minorN
=
20
):
self
.
name
=
nodeName
self
.
R
=
majorRadius
self
.
r
=
minorRadius
self
.
nR
=
majorN
self
.
nr
=
minorN
self
.
color
=
color
def
create
(
self
,
gui
):
pts
,
self
.
minC
=
_pointsCircularArrow
(
self
.
R
,
self
.
r
,
self
.
nR
,
self
.
nr
)
gui
.
addCurve
(
self
.
name
,
pts
,
self
.
color
)
gui
.
setCurveMode
(
self
.
name
,
"
quad_strip
"
)
self
.
maxC
=
len
(
pts
)
def
remove
(
self
,
gui
):
gui
.
deleteNode
(
self
.
name
,
False
)
## \param factor the norm of the vector is divided by this value
def
set
(
self
,
gui
,
v
,
factor
=
pi
):
norm
,
pos
=
_tranformFromXvector
(
v
)
count
=
min
(
self
.
minC
+
int
(
norm
*
(
self
.
maxC
-
self
.
minC
)
/
factor
),
self
.
maxC
)
gui
.
setCurvePointsSubset
(
self
.
name
,
0
,
count
)
if
pos
is
not
None
:
gui
.
applyConfiguration
(
self
.
name
,
pos
)
class
Linear
:
## \param majorRadius, majorN radius and discretisation of the circle that is
## the center of the torus
## \param minorRadius, minorN radius and discretisation of the circle that is
## a section of the torus
def
__init__
(
self
,
nodeName
,
color
=
Color
.
red
,
radius
=
0.005
):
self
.
name
=
nodeName
self
.
R
=
radius
self
.
color
=
color
def
create
(
self
,
gui
):
gui
.
addArrow
(
self
.
name
,
self
.
R
,
1
,
self
.
color
)
def
remove
(
self
,
gui
):
gui
.
deleteNode
(
self
.
name
,
False
)
## \param factor the norm of the vector is divided by this value
def
set
(
self
,
gui
,
v
,
factor
=
1.
):
norm
,
pos
=
_tranformFromXvector
(
v
)
gui
.
resizeArrow
(
self
.
name
,
self
.
R
,
norm
/
factor
)
if
pos
is
not
None
:
gui
.
applyConfiguration
(
self
.
name
,
pos
)
## Represents a 6D vector using an arrow with the 3 first
## values and a circular arrow with the 3 last values.
## It is useful to plot velocities of a body, forces and torques...
class
Vector6
:
suffixLin
=
"
linear
"
suffixAng
=
"
angular
"
## \param groupName name of an **existing** group
def
__init__
(
self
,
groupName
,
angFactor
=
pi
,
linFactor
=
1.
):
self
.
name
=
groupName
self
.
linear
=
Linear
(
self
.
name
+
'
/
'
+
VelGetter
.
suffixLin
)
self
.
angular
=
Angular
(
self
.
name
+
'
/
'
+
VelGetter
.
suffixAng
)
self
.
angF
=
angFactor
self
.
linF
=
linFactor
def
create
(
self
,
gui
):
self
.
linear
.
create
(
gui
)
self
.
angular
.
create
(
gui
)
def
remove
(
self
,
gui
):
self
.
linear
.
remove
(
gui
)
self
.
angular
.
remove
(
gui
)
def
set
(
self
,
gui
,
v
):
self
.
linear
.
set
(
gui
,
v
[
0
:
3
],
self
.
linF
)
self
.
angular
.
set
(
gui
,
v
[
3
:
6
],
self
.
angF
)
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