Skip to content
Snippets Groups Projects
Verified Commit 05481367 authored by Justin Carpentier's avatar Justin Carpentier Committed by Justin Carpentier
Browse files

[Spatial/Force] Correct naming in ForceDense

parent bc9631f3
No related branches found
No related tags found
No related merge requests found
......@@ -86,16 +86,16 @@ namespace se3
}
ForcePlain operator-() const { return derived().__opposite__(); }
template<typename M1>
ForcePlain operator+(const ForceDense<M1> & v) const { return derived().__plus__(v.derived()); }
template<typename M1>
ForcePlain operator-(const ForceDense<M1> & v) const { return derived().__minus__(v.derived()); }
template<typename F1>
ForcePlain operator+(const ForceDense<F1> & f) const { return derived().__plus__(f.derived()); }
template<typename F1>
ForcePlain operator-(const ForceDense<F1> & f) const { return derived().__minus__(f.derived()); }
template<typename M1>
Derived & operator+=(const ForceDense<M1> & v) { return derived().__pequ__(v.derived()); }
template<typename M1>
Derived & operator+=(const ForceBase<M1> & v)
{ v.derived().addTo(derived()); return derived(); }
template<typename F1>
Derived & operator+=(const ForceDense<F1> & f) { return derived().__pequ__(f.derived()); }
template<typename F1>
Derived & operator+=(const ForceBase<F1> & f)
{ f.derived().addTo(derived()); return derived(); }
template<typename M1>
Derived & operator-=(const ForceDense<M1> & v) { return derived().__mequ__(v.derived()); }
......@@ -193,7 +193,7 @@ namespace se3
<< "tau = " << angular().transpose () << std::endl;
}
/// \returns a MotionRef on this.
/// \returns a ForceRef on this.
ForceRefType ref() { return derived().ref(); }
}; // class ForceDense
......@@ -201,7 +201,7 @@ namespace se3
/// Basic operations specialization
template<typename F1>
typename traits<F1>::ForcePlain operator*(const typename traits<F1>::Scalar alpha,
const ForceDense<F1> & f)
const ForceDense<F1> & f)
{ return f.derived()*alpha; }
} // namespace se3
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment