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#include <hpp/fcl/collision_func_matrix.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <hpp/fcl/internal/traversal_node_setup.h>
#include <../src/distance_func_matrix.h>
namespace hpp
{
namespace fcl
{
#ifdef HPP_FCL_HAVE_OCTOMAP
// TraversalTraitsCollision for collision_func_matrix.cpp
template <typename TypeA, typename TypeB>
{
};
template <typename T_SH>
struct TraversalTraitsCollision <T_SH, OcTree>
typedef ShapeOcTreeCollisionTraversalNode<T_SH> CollisionTraversal_t;
};
template <typename T_SH>
struct TraversalTraitsCollision <OcTree, T_SH>
typedef OcTreeShapeCollisionTraversalNode<T_SH> CollisionTraversal_t;
};
template <>
struct TraversalTraitsCollision <OcTree, OcTree>
typedef OcTreeCollisionTraversalNode CollisionTraversal_t;
};
template <typename T_BVH>
struct TraversalTraitsCollision <OcTree, BVHModel<T_BVH> >
typedef OcTreeMeshCollisionTraversalNode<T_BVH> CollisionTraversal_t;
};
template <typename T_BVH>
struct TraversalTraitsCollision <BVHModel<T_BVH>, OcTree>
typedef MeshOcTreeCollisionTraversalNode<T_BVH> CollisionTraversal_t;
};
// TraversalTraitsDistance for distance_func_matrix.cpp
template <typename TypeA, typename TypeB>
struct TraversalTraitsDistance
template <typename T_SH>
struct TraversalTraitsDistance <T_SH, OcTree>
typedef ShapeOcTreeDistanceTraversalNode<T_SH> CollisionTraversal_t;
template <typename T_SH>
struct TraversalTraitsDistance <OcTree, T_SH>
{
typedef OcTreeShapeDistanceTraversalNode<T_SH> CollisionTraversal_t;
};
template <>
struct TraversalTraitsDistance <OcTree, OcTree>
{
typedef OcTreeDistanceTraversalNode CollisionTraversal_t;
};
struct TraversalTraitsDistance <OcTree, BVHModel<T_BVH> >
{
typedef OcTreeMeshDistanceTraversalNode<T_BVH> CollisionTraversal_t;
};
template <typename T_BVH>
struct TraversalTraitsDistance <BVHModel<T_BVH>, OcTree>
{
typedef MeshOcTreeDistanceTraversalNode<T_BVH> CollisionTraversal_t;
};
}
} //hpp