#include <hpp/fcl/collision_func_matrix.h> #include <hpp/fcl/narrowphase/narrowphase.h> #include <../src/collision_node.h> #include <hpp/fcl/internal/traversal_node_setup.h> #include <../src/distance_func_matrix.h> namespace hpp { namespace fcl { #ifdef HPP_FCL_HAVE_OCTOMAP // TraversalTraitsCollision for collision_func_matrix.cpp template <typename TypeA, typename TypeB> struct TraversalTraitsCollision { }; template <typename T_SH> struct TraversalTraitsCollision <T_SH, OcTree> { typedef ShapeOcTreeCollisionTraversalNode<T_SH> CollisionTraversal_t; }; template <typename T_SH> struct TraversalTraitsCollision <OcTree, T_SH> { typedef OcTreeShapeCollisionTraversalNode<T_SH> CollisionTraversal_t; }; template <> struct TraversalTraitsCollision <OcTree, OcTree> { typedef OcTreeCollisionTraversalNode CollisionTraversal_t; }; template <typename T_BVH> struct TraversalTraitsCollision <OcTree, BVHModel<T_BVH> > { typedef OcTreeMeshCollisionTraversalNode<T_BVH> CollisionTraversal_t; }; template <typename T_BVH> struct TraversalTraitsCollision <BVHModel<T_BVH>, OcTree> { typedef MeshOcTreeCollisionTraversalNode<T_BVH> CollisionTraversal_t; }; // TraversalTraitsDistance for distance_func_matrix.cpp template <typename TypeA, typename TypeB> struct TraversalTraitsDistance { }; template <typename T_SH> struct TraversalTraitsDistance <T_SH, OcTree> { typedef ShapeOcTreeDistanceTraversalNode<T_SH> CollisionTraversal_t; }; template <typename T_SH> struct TraversalTraitsDistance <OcTree, T_SH> { typedef OcTreeShapeDistanceTraversalNode<T_SH> CollisionTraversal_t; }; template <> struct TraversalTraitsDistance <OcTree, OcTree> { typedef OcTreeDistanceTraversalNode CollisionTraversal_t; }; template <typename T_BVH> struct TraversalTraitsDistance <OcTree, BVHModel<T_BVH> > { typedef OcTreeMeshDistanceTraversalNode<T_BVH> CollisionTraversal_t; }; template <typename T_BVH> struct TraversalTraitsDistance <BVHModel<T_BVH>, OcTree> { typedef MeshOcTreeDistanceTraversalNode<T_BVH> CollisionTraversal_t; }; #endif } } //hpp