
Matthieu Herrb
authored
Changes since 1.1: FEATURES: - Add support for static Blender (*.blend) scenes - Add support for Q3BSP scenes - Add a windows-based OpenGL sample featuring texturing & basic materials - Add an experimental progress feedback interface. - Vastly improved performance (up to 500%, depending on mesh size and spatial structure) in some expensive postprocessing steps - AssimpView now uses a reworked layout which leaves more space to the scene hierarchy window - Add C# bindings ('Assimp.NET') - Keep BSD-licensed and otherwise free test files in separate folders (./test/models and ./test/models-nonbsd). FIXES: - Many Collada bugfixes, improve fault tolerance - Fix possible crashes in the Obj loader - Improve the Ogre XML loader - OpenGL-sample now works with MinGW - Fix Importer::FindLoader failing on uppercase file extensions - Fix flawed path handling when locating external files - Limit the maximum number of vertices, faces, face indices and weights that Assimp is able to handle. This is to avoid crashes due to overflowing counters. - Updated XCode project files - Further CMAKE build improvements API CHANGES: - Add data structures for vertex-based animations (These are not currently used, however ...) - Some Assimp::Importer methods are const now.