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Commit 0fbdb5fc authored by Matthieu Herrb's avatar Matthieu Herrb
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[wip/assimp] add a robotpkg for assimp, Open Asset Import Library

ASSIMP is a library to load and process geometric scenes
from various data formats.
parent cdd1affb
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ASSIMP is a library to load and process geometric scenes from various
data formats. It is tailored at typical game scenarios by supporting a
node hierarchy, static or skinned meshes, materials, bone animations
and potential texture data. The library is *not* designed for speed,
it is primarily useful for importing assets from various sources once
and storing it in a engine-specific format for easy and fast
every-day-loading. ASSIMP is also able to apply various post
processing steps to the imported data such as conversion to indexed
meshes, calculation of normals or tangents/bitangents or conversion
from right-handed to left-handed coordinate systems.
ASSIMP currently supports the following file formats (note that some
loaders lack some features of their formats because some file formats
contain data not supported by ASSIMP, some stuff would require so much
conversion work that it has not been implemented yet and some (most
...) formats lack proper specifications):
Collada ( *.dae;*.xml )
Biovision BVH ( *.bvh )
3D Studio Max 3DS ( *.3ds )
3D Studio Max ASE ( *.ase )
Wavefront Object ( *.obj )
Stanford Polygon Library ( *.ply )
AutoCAD DXF ( *.dxf ) 2
Neutral File Format ( *.nff )
Sense8 WorldToolkit ( *.nff )
Valve Model ( *.smd,*.vta ) 3
Quake I ( *.mdl )
Quake II ( *.md2 )
Quake III ( *.md3 )
RtCW ( *.mdc )
Doom 3 ( *.md5mesh;*.md5anim;*.md5camera )
DirectX X ( *.x ).
Quick3D ( *.q3o;*q3s ).
Raw Triangles ( *.raw ).
AC3D ( *.ac ).
Stereolithography ( *.stl ).
Autodesk DXF ( *.dxf ).
Irrlicht Mesh ( *.irrmesh;*.xml ).
Irrlicht Scene ( *.irr;*.xml ).
Object File Format ( *.off ).
Terragen Terrain ( *.ter )
3D GameStudio Model ( *.mdl )
3D GameStudio Terrain ( *.hmp )
Ogre (*.mesh.xml, *.skeleton.xml, *.material)3
Milkshape 3D ( *.ms3d )
LightWave Model ( *.lwo )
LightWave Scene ( *.lws )
Modo Model ( *.lxo )
CharacterStudio Motion ( *.csm )
Stanford Ply ( *.ply )
TrueSpace ( *.cob, *.scn )
DISTNAME= assimp--${PKGVERSION}-sdk
PKGVERSION= 1.1.700
PKGNAME= assimp-${PKGVERSION}
EXTRACT_SUFX= .zip
CATEGORIES= graphics
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=assimp/}
HOMEPAGE= http://assimp.sourceforge.net
COMMENT= Portable library to import various well-known 3D model formats
LICENSE= modified-bsd
EXTRACT_OPTS= -d assimp
WRKSRC= ${WRKDIR}/assimp
USE_LANGUAGES= c c++
include ../../devel/boost-libs/depend.mk
include ../../mk/sysdep/cmake.mk
include ../../mk/robotpkg.mk
@comment Thu Nov 4 15:33:14 CET 2010
bin/assimp
include/assimp/Compiler/poppack1.h
include/assimp/Compiler/pstdint.h
include/assimp/Compiler/pushpack1.h
include/assimp/DefaultLogger.h
include/assimp/IOStream.h
include/assimp/IOSystem.h
include/assimp/LogStream.h
include/assimp/Logger.h
include/assimp/NullLogger.h
include/assimp/aiAnim.h
include/assimp/aiAssert.h
include/assimp/aiCamera.h
include/assimp/aiColor4D.h
include/assimp/aiColor4D.inl
include/assimp/aiConfig.h
include/assimp/aiDefines.h
include/assimp/aiFileIO.h
include/assimp/aiLight.h
include/assimp/aiMaterial.h
include/assimp/aiMaterial.inl
include/assimp/aiMatrix3x3.h
include/assimp/aiMatrix3x3.inl
include/assimp/aiMatrix4x4.h
include/assimp/aiMatrix4x4.inl
include/assimp/aiMesh.h
include/assimp/aiPostProcess.h
include/assimp/aiQuaternion.h
include/assimp/aiScene.h
include/assimp/aiTexture.h
include/assimp/aiTypes.h
include/assimp/aiVector2D.h
include/assimp/aiVector3D.h
include/assimp/aiVector3D.inl
include/assimp/aiVersion.h
include/assimp/assimp.h
include/assimp/assimp.hpp
lib/libassimp.so
lib/libassimp.so.1
lib/libassimp.so.1.0.0
SHA1 (assimp--1.1.700-sdk.zip) = e8f729c67a1f0c9dd11d591aa73a8d6b77492201
RMD160 (assimp--1.1.700-sdk.zip) = 10083c10ae2bed2e27e0cdef47800e334270dc1a
Size (assimp--1.1.700-sdk.zip) = 27263735 bytes
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