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Commit ce070875 authored by Florent Lamiraux's avatar Florent Lamiraux
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Implement capsule capsule distance function instead of using gjk algorithm.

  - copied code from Wildmagic (http://www.geometrictools.com) nodified
    boost license.
  - collision detection calls distance function.
parent 9dd83445
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// Geometric Tools, LLC
// Copyright (c) 1998-2011
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// Modified by Florent Lamiraux 2014
#include <cmath>
#include <limits>
#include <fcl/math/transform.h>
#include <fcl/shape/geometric_shapes.h>
#include "distance_func_matrix.h"
// Note that partial specialization of template functions is not allowed.
// Therefore, two implementations with the default narrow phase solvers are
// provided. If another narrow phase solver were to be used, the default
// template implementation would be called, unless the function is also
// specialized for this new type.
//
// One solution would be to make narrow phase solvers derive from an abstract
// class and specialize the template for this abstract class.
namespace fcl {
class GJKSolver_libccd;
class GJKSolver_indep;
template <>
FCL_REAL ShapeShapeDistance <Capsule, Capsule, GJKSolver_libccd>
(const CollisionGeometry* o1, const Transform3f& tf1,
const CollisionGeometry* o2, const Transform3f& tf2,
const GJKSolver_libccd*, const DistanceRequest& request,
DistanceResult& result)
{
const Capsule* c1 = static_cast <const Capsule*> (o1);
const Capsule* c2 = static_cast <const Capsule*> (o2);
// We assume that capsules are centered at the origin.
fcl::Vec3f center1 = tf1.getTranslation ();
fcl::Vec3f center2 = tf2.getTranslation ();
// We assume that capsules are oriented along z-axis.
fcl::Vec3f direction1 = tf1.getRotation ().getColumn (2);
fcl::Vec3f direction2 = tf2.getRotation ().getColumn (2);
FCL_REAL halfLength1 = 0.5*c1->lz;
FCL_REAL halfLength2 = 0.5*c2->lz;
Vec3f diff = center1 - center2;
FCL_REAL a01 = -direction1.dot (direction2);
FCL_REAL b0 = diff.dot (direction1);
FCL_REAL b1 = -diff.dot (direction2);
FCL_REAL c = diff.sqrLength ();
FCL_REAL det = fabs (1.0 - a01*a01);
FCL_REAL s1, s2, sqrDist, extDet0, extDet1, tmpS0, tmpS1;
FCL_REAL epsilon = std::numeric_limits<FCL_REAL>::epsilon () * 100;
if (det >= epsilon) {
// Segments are not parallel.
s1 = a01*b1 - b0;
s2 = a01*b0 - b1;
extDet0 = halfLength1*det;
extDet1 = halfLength2*det;
if (s1 >= -extDet0) {
if (s1 <= extDet0) {
if (s2 >= -extDet1) {
if (s2 <= extDet1) { // region 0 (interior)
// Minimum at interior points of segments.
FCL_REAL invDet = (1.0)/det;
s1 *= invDet;
s2 *= invDet;
sqrDist = s1*(s1 + a01*s2 + 2.0*b0) +
s2*(a01*s1 + s2 + 2.0*b1) + c;
}
else { // region 3 (side)
s2 = halfLength2;
tmpS0 = -(a01*s2 + b0);
if (tmpS0 < -halfLength1) {
s1 = -halfLength1;
sqrDist = s1*(s1 - 2.0*tmpS0) +
s2*(s2 + 2.0*b1) + c;
}
else if (tmpS0 <= halfLength1) {
s1 = tmpS0;
sqrDist = -s1*s1 + s2*(s2 + 2.0*b1) + c;
}
else {
s1 = halfLength1;
sqrDist = s1*(s1 - 2.0*tmpS0) +
s2*(s2 + 2.0*b1) + c;
}
}
}
else { // region 7 (side)
s2 = -halfLength2;
tmpS0 = -(a01*s2 + b0);
if (tmpS0 < -halfLength1) {
s1 = -halfLength1;
sqrDist = s1*(s1 - 2.0*tmpS0) +
s2*(s2 + 2.0*b1) + c;
} else if (tmpS0 <= halfLength1) {
s1 = tmpS0;
sqrDist = -s1*s1 + s2*(s2 + 2.0*b1) + c;
} else {
s1 = halfLength1;
sqrDist = s1*(s1 - 2.0*tmpS0) +
s2*(s2 + 2.0*b1) + c;
}
}
}
else {
if (s2 >= -extDet1) {
if (s2 <= extDet1) { // region 1 (side)
s1 = halfLength1;
tmpS1 = -(a01*s1 + b1);
if (tmpS1 < -halfLength2) {
s2 = -halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
else if (tmpS1 <= halfLength2) {
s2 = tmpS1;
sqrDist = -s2*s2 + s1*(s1 + 2.0*b0) + c;
}
else {
s2 = halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
}
else { // region 2 (corner)
s2 = halfLength2;
tmpS0 = -(a01*s2 + b0);
if (tmpS0 < -halfLength1) {
s1 = -halfLength1;
sqrDist = s1*(s1 - 2.0*tmpS0) +
s2*(s2 + 2.0*b1) + c;
}
else if (tmpS0 <= halfLength1) {
s1 = tmpS0;
sqrDist = -s1*s1 + s2*(s2 + 2.0*b1) + c;
}
else {
s1 = halfLength1;
tmpS1 = -(a01*s1 + b1);
if (tmpS1 < -halfLength2) {
s2 = -halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
else if (tmpS1 <= halfLength2) {
s2 = tmpS1;
sqrDist = -s2*s2 + s1*(s1 + 2.0*b0) + c;
}
else {
s2 = halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
}
}
}
else { // region 8 (corner)
s2 = -halfLength2;
tmpS0 = -(a01*s2 + b0);
if (tmpS0 < -halfLength1) {
s1 = -halfLength1;
sqrDist = s1*(s1 - 2.0*tmpS0) +
s2*(s2 + 2.0*b1) + c;
}
else if (tmpS0 <= halfLength1) {
s1 = tmpS0;
sqrDist = -s1*s1 + s2*(s2 + 2.0*b1) + c;
}
else {
s1 = halfLength1;
tmpS1 = -(a01*s1 + b1);
if (tmpS1 > halfLength2) {
s2 = halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
else if (tmpS1 >= -halfLength2) {
s2 = tmpS1;
sqrDist = -s2*s2 + s1*(s1 + 2.0*b0) + c;
}
else {
s2 = -halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
}
}
}
}
else {
if (s2 >= -extDet1) {
if (s2 <= extDet1) { // region 5 (side)
s1 = -halfLength1;
tmpS1 = -(a01*s1 + b1);
if (tmpS1 < -halfLength2) {
s2 = -halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
else if (tmpS1 <= halfLength2) {
s2 = tmpS1;
sqrDist = -s2*s2 + s1*(s1 + 2.0*b0) + c;
}
else {
s2 = halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
}
else { // region 4 (corner)
s2 = halfLength2;
tmpS0 = -(a01*s2 + b0);
if (tmpS0 > halfLength1) {
s1 = halfLength1;
sqrDist = s1*(s1 - 2.0*tmpS0) +
s2*(s2 + 2.0*b1) + c;
}
else if (tmpS0 >= -halfLength1) {
s1 = tmpS0;
sqrDist = -s1*s1 + s2*(s2 + 2.0*b1) + c;
}
else {
s1 = -halfLength1;
tmpS1 = -(a01*s1 + b1);
if (tmpS1 < -halfLength2) {
s2 = -halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
else if (tmpS1 <= halfLength2) {
s2 = tmpS1;
sqrDist = -s2*s2 + s1*(s1 + 2.0*b0) + c;
}
else {
s2 = halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
}
}
}
else { // region 6 (corner)
s2 = -halfLength2;
tmpS0 = -(a01*s2 + b0);
if (tmpS0 > halfLength1) {
s1 = halfLength1;
sqrDist = s1*(s1 - 2.0*tmpS0) +
s2*(s2 + 2.0*b1) + c;
}
else if (tmpS0 >= -halfLength1) {
s1 = tmpS0;
sqrDist = -s1*s1 + s2*(s2 + 2.0*b1) + c;
}
else {
s1 = -halfLength1;
tmpS1 = -(a01*s1 + b1);
if (tmpS1 < -halfLength2) {
s2 = -halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
else if (tmpS1 <= halfLength2) {
s2 = tmpS1;
sqrDist = -s2*s2 + s1*(s1 + 2.0*b0) + c;
}
else {
s2 = halfLength2;
sqrDist = s2*(s2 - 2.0*tmpS1) +
s1*(s1 + 2.0*b0) + c;
}
}
}
}
}
else {
// The segments are parallel. The average b0 term is designed to
// ensure symmetry of the function. That is, dist(seg0,seg1) and
// dist(seg1,seg0) should produce the same number.
FCL_REAL e0pe1 = halfLength1 + halfLength2;
FCL_REAL sign = (a01 > 0.0 ? -1.0 : 1.0);
FCL_REAL b0Avr = (0.5)*(b0 - sign*b1);
FCL_REAL lambda = -b0Avr;
if (lambda < -e0pe1) {
lambda = -e0pe1;
}
else if (lambda > e0pe1) {
lambda = e0pe1;
}
s2 = -sign*lambda*halfLength2/e0pe1;
s1 = lambda + sign*s2;
sqrDist = lambda*(lambda + 2.0*b0Avr) + c;
}
Vec3f closestOnSegment1 = center1 + s1*direction1;
Vec3f closestOnSegment2 = center2 + s2*direction2;
Vec3f unitVector = closestOnSegment2 - closestOnSegment1;
FCL_REAL distance = sqrt (sqrDist);
if (distance >= epsilon) {
unitVector /= distance;
} else {
unitVector.setZero ();
}
// Update distance result.
result.min_distance = distance - c1->radius - c2->radius;
if (request.enable_nearest_points) {
result.nearest_points [0] = closestOnSegment1 + c1->radius * unitVector;
result.nearest_points [1] = closestOnSegment2 - c2->radius * unitVector;
}
result.o1 = o1;
result.o2 = o2;
result.b1 = -1;
result.b2 = -1;
return result.min_distance;
}
template <>
FCL_REAL ShapeShapeDistance <Capsule, Capsule, GJKSolver_indep>
(const CollisionGeometry* o1, const Transform3f& tf1,
const CollisionGeometry* o2, const Transform3f& tf2,
const GJKSolver_indep*, const DistanceRequest& request,
DistanceResult& result)
{
GJKSolver_libccd* unused = 0x0;
return ShapeShapeDistance <Capsule, Capsule, GJKSolver_libccd>
(o1, tf1, o2, tf2, unused, request, result);
}
template <>
std::size_t ShapeShapeCollide <Capsule, Capsule, GJKSolver_indep>
(const CollisionGeometry* o1, const Transform3f& tf1,
const CollisionGeometry* o2, const Transform3f& tf2,
const GJKSolver_indep*, const CollisionRequest& request,
CollisionResult& result)
{
GJKSolver_libccd* unused = 0x0;
DistanceResult distanceResult;
DistanceRequest distanceRequest (request.enable_contact);
FCL_REAL distance = ShapeShapeDistance <Capsule, Capsule, GJKSolver_libccd>
(o1, tf1, o2, tf2, unused, distanceRequest, distanceResult);
if (distance <= 0) {
if (request.enable_contact) {
Contact contact (o1, o2, distanceResult.b1, distanceResult.b2);
const Vec3f& p1 = distanceResult.nearest_points [0];
const Vec3f& p2 = distanceResult.nearest_points [1];
contact.pos = .5*(p1+p2);
contact.normal = (p2-p1)/(p2-p1).length ();
result.addContact (contact);
}
return 1;
}
return 0;
}
template<>
std::size_t ShapeShapeCollide <Capsule, Capsule, GJKSolver_libccd>
(const CollisionGeometry* o1, const Transform3f& tf1,
const CollisionGeometry* o2, const Transform3f& tf2,
const GJKSolver_libccd* nsolver, const CollisionRequest& request,
CollisionResult& result)
{
GJKSolver_indep* unused = 0x0;
return ShapeShapeCollide <Capsule, Capsule, GJKSolver_indep>
(o1, tf1, o2, tf2, unused, request, result);
}
} // namespace fcl
/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2014, CNRS-LAAS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \author Florent Lamiraux */
#include <fcl/collision_data.h>
namespace fcl {
template<typename T_SH1, typename T_SH2, typename NarrowPhaseSolver>
FCL_REAL ShapeShapeDistance
(const CollisionGeometry* o1, const Transform3f& tf1,
const CollisionGeometry* o2, const Transform3f& tf2,
const NarrowPhaseSolver* nsolver, const DistanceRequest& request,
DistanceResult& result);
template<typename T_SH1, typename T_SH2, typename NarrowPhaseSolver>
std::size_t ShapeShapeCollide
(const CollisionGeometry* o1, const Transform3f& tf1,
const CollisionGeometry* o2, const Transform3f& tf2,
const NarrowPhaseSolver* nsolver, const CollisionRequest& request,
CollisionResult& result);
}
......@@ -48,7 +48,7 @@
#include <fcl/shape/geometric_shapes.h>
using namespace fcl;
typedef boost::shared_ptr <fcl::CollisionGeometry> CollisionGeometryPtr_t;
typedef boost::shared_ptr <CollisionGeometry> CollisionGeometryPtr_t;
BOOST_AUTO_TEST_CASE(distance_capsulecapsule_origin)
{
......@@ -62,8 +62,8 @@ BOOST_AUTO_TEST_CASE(distance_capsulecapsule_origin)
CollisionObject o2 (s2, tf2);
// Enable computation of nearest points
fcl::DistanceRequest distanceRequest (true);
fcl::DistanceResult distanceResult;
DistanceRequest distanceRequest (true);
DistanceResult distanceResult;
distance (&o1, &o2, distanceRequest, distanceResult);
......@@ -89,8 +89,8 @@ BOOST_AUTO_TEST_CASE(distance_capsulecapsule_transformXY)
CollisionObject o2 (s2, tf2);
// Enable computation of nearest points
fcl::DistanceRequest distanceRequest (true);
fcl::DistanceResult distanceResult;
DistanceRequest distanceRequest (true);
DistanceResult distanceResult;
distance (&o1, &o2, distanceRequest, distanceResult);
......@@ -117,8 +117,8 @@ BOOST_AUTO_TEST_CASE(distance_capsulecapsule_transformZ)
CollisionObject o2 (s2, tf2);
// Enable computation of nearest points
fcl::DistanceRequest distanceRequest (true);
fcl::DistanceResult distanceResult;
DistanceRequest distanceRequest (true);
DistanceResult distanceResult;
distance (&o1, &o2, distanceRequest, distanceResult);
......@@ -146,8 +146,8 @@ BOOST_AUTO_TEST_CASE(distance_capsulecapsule_transformZ2)
CollisionObject o2 (s2, tf2);
// Enable computation of nearest points
fcl::DistanceRequest distanceRequest (true);
fcl::DistanceResult distanceResult;
DistanceRequest distanceRequest (true);
DistanceResult distanceResult;
distance (&o1, &o2, distanceRequest, distanceResult);
......@@ -160,8 +160,8 @@ BOOST_AUTO_TEST_CASE(distance_capsulecapsule_transformZ2)
<< ", p2 = " << distanceResult.nearest_points [1]
<< ", distance = " << distanceResult.min_distance << std::endl;
const fcl::Vec3f& p1 = distanceResult.nearest_points [0];
const fcl::Vec3f& p2 = distanceResult.nearest_points [1];
const Vec3f& p1 = distanceResult.nearest_points [0];
const Vec3f& p2 = distanceResult.nearest_points [1];
BOOST_CHECK_CLOSE(distanceResult.min_distance, 10.1, 1e-6);
CHECK_CLOSE_TO_0 (p1 [0], 1e-4);
......
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