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Coal
coal
Commits
3be0e467
Commit
3be0e467
authored
12 years ago
by
jpan
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git-svn-id:
https://kforge.ros.org/fcl/fcl_ros@91
253336fb-580f-4252-a368-f3cef5a2a82b
parent
c5a239cc
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trunk/fcl/include/fcl/sse_intersect.h
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c5a239cc
/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2011, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \author Jia Pan */
#ifndef FCL_SIMD_INTERSECT
#define FCL_SIMD_INTERSECT
#include
"fcl/vec_3f.h"
namespace
fcl
{
/** \brief four spheres versus four spheres SIMD test */
bool
four_spheres_intersect_and
(
const
Vec3f
&
o1
,
BVH_REAL
r1
,
const
Vec3f
&
o2
,
BVH_REAL
r2
,
const
Vec3f
&
o3
,
BVH_REAL
r3
,
const
Vec3f
&
o4
,
BVH_REAL
r4
,
const
Vec3f
&
o5
,
BVH_REAL
r5
,
const
Vec3f
&
o6
,
BVH_REAL
r6
,
const
Vec3f
&
o7
,
BVH_REAL
r7
,
const
Vec3f
&
o8
,
BVH_REAL
r8
);
bool
four_spheres_intersect_or
(
const
Vec3f
&
o1
,
BVH_REAL
r1
,
const
Vec3f
&
o2
,
BVH_REAL
r2
,
const
Vec3f
&
o3
,
BVH_REAL
r3
,
const
Vec3f
&
o4
,
BVH_REAL
r4
,
const
Vec3f
&
o5
,
BVH_REAL
r5
,
const
Vec3f
&
o6
,
BVH_REAL
r6
,
const
Vec3f
&
o7
,
BVH_REAL
r7
,
const
Vec3f
&
o8
,
BVH_REAL
r8
);
/** \brief four spheres versus four AABBs SIMD test */
bool
four_spheres_four_AABBs_intersect_and
(
const
Vec3f
&
o1
,
BVH_REAL
r1
,
const
Vec3f
&
o2
,
BVH_REAL
r2
,
const
Vec3f
&
o3
,
BVH_REAL
r3
,
const
Vec3f
&
o4
,
BVH_REAL
r4
,
const
Vec3f
&
min1
,
const
Vec3f
&
max1
,
const
Vec3f
&
min2
,
const
Vec3f
&
max2
,
const
Vec3f
&
min3
,
const
Vec3f
&
max3
,
const
Vec3f
&
min4
,
const
Vec3f
&
max4
);
bool
four_spheres_four_AABBs_intersect_or
(
const
Vec3f
&
o1
,
BVH_REAL
r1
,
const
Vec3f
&
o2
,
BVH_REAL
r2
,
const
Vec3f
&
o3
,
BVH_REAL
r3
,
const
Vec3f
&
o4
,
BVH_REAL
r4
,
const
Vec3f
&
min1
,
const
Vec3f
&
max1
,
const
Vec3f
&
min2
,
const
Vec3f
&
max2
,
const
Vec3f
&
min3
,
const
Vec3f
&
max3
,
const
Vec3f
&
min4
,
const
Vec3f
&
max4
);
/** \brief four AABBs versus four AABBs SIMD test */
bool
four_AABBs_intersect_and
(
const
Vec3f
&
min1
,
const
Vec3f
&
max1
,
const
Vec3f
&
min2
,
const
Vec3f
&
max2
,
const
Vec3f
&
min3
,
const
Vec3f
&
max3
,
const
Vec3f
&
min4
,
const
Vec3f
&
max4
,
const
Vec3f
&
min5
,
const
Vec3f
&
max5
,
const
Vec3f
&
min6
,
const
Vec3f
&
max6
,
const
Vec3f
&
min7
,
const
Vec3f
&
max7
,
const
Vec3f
&
min8
,
const
Vec3f
&
max8
);
bool
four_AABBs_intersect_or
(
const
Vec3f
&
min1
,
const
Vec3f
&
max1
,
const
Vec3f
&
min2
,
const
Vec3f
&
max2
,
const
Vec3f
&
min3
,
const
Vec3f
&
max3
,
const
Vec3f
&
min4
,
const
Vec3f
&
max4
,
const
Vec3f
&
min5
,
const
Vec3f
&
max5
,
const
Vec3f
&
min6
,
const
Vec3f
&
max6
,
const
Vec3f
&
min7
,
const
Vec3f
&
max7
,
const
Vec3f
&
min8
,
const
Vec3f
&
max8
);
}
#endif
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