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- Start work on the IK of the avatar
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2. 04/04
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- Thanks to Guillaume Sarthou make [Interactive Object](Ue4/InteractObject) ( highlight when grab is possible)
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3. 04/15
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- import of blender elements in UE4 [importBlender](blender/import)
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- Modify [grab system](Ue4/grabComponnents) :
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- work on controller instead of object
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- take into account physics to deal with stack of cubes
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