Commit eb035e68 authored by Florent Lamiraux's avatar Florent Lamiraux Committed by Florent Lamiraux
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[doc] Add a comment in notes.

parent 732a95b5
......@@ -24,6 +24,8 @@ In include/hpp/fcl/traversal:
- bool initialize(MeshCollisionTraversalNodekIOS& node, ...
- bool initialize(MeshCollisionTraversalNodeOBBRSS& node, ...
- MeshCollisionTraversalNodeRSS,
- MeshCollisionTraversalNodekIOS,
......@@ -35,3 +37,11 @@ derive from
They store the relative position and orientation between two objects to test for
collision. before calling overlap function, this additional information computes
the relative positions of the bounding volumes.
For primitive shapes, collision and distance computation are very close.
ShapeShapeCollide calls indeed ShapeShapeDistance. It would be convenient to
merge CollisionRequest and DistanceRequest on the one hand and CollisionResult
and DistanceResult on the other hand into two classes InteractionRequest and
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