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Guilhem Saurel
hpp-rbprm-corba
Commits
df5636ae
Commit
df5636ae
authored
Jan 02, 2019
by
Pierre Fernbach
Browse files
fix deprecated warnings
parent
e2ea5f34
Changes
1
Hide whitespace changes
Inline
Side-by-side
src/rbprmbuilder.impl.cc
View file @
df5636ae
...
...
@@ -35,7 +35,7 @@
#include
"hpp/core/config-validations.hh"
#include
"hpp/core/collision-validation-report.hh"
#include
<hpp/core/subchain-path.hh>
#include
<hpp/core/
basic-
configuration-shooter.hh>
#include
<hpp/core/configuration-shooter
/uniform
.hh>
#include
<hpp/core/collision-validation.hh>
#include
<hpp/core/problem-solver.hh>
#include
<fstream>
...
...
@@ -735,7 +735,7 @@ namespace hpp {
Configuration_t
head
=
s
.
configuration_
.
head
<
7
>
();
size_t
ecs_size
=
fullBody
()
->
device_
->
extraConfigSpace
().
dimension
();
Configuration_t
ecs
=
s
.
configuration_
.
tail
(
ecs_size
);
BasicC
onfigurationShooterPtr_t
shooter
=
BasicC
onfigurationShooter
::
create
(
fullBody
()
->
device_
);
core
::
c
onfigurationShooter
::
Uniform
Ptr_t
shooter
=
core
::
c
onfigurationShooter
::
Uniform
::
create
(
fullBody
()
->
device_
);
for
(
std
::
size_t
i
=
0
;
!
rep
.
success_
&&
i
<
maxNumeSamples
;
++
i
)
{
s
.
configuration_
=
*
shooter
->
shoot
();
...
...
@@ -896,7 +896,7 @@ namespace hpp {
{
fcl
::
Vec3f
z
(
0
,
0
,
1
);
ValidationReportPtr_t
report
=
ValidationReportPtr_t
(
new
CollisionValidationReport
);
core
::
BasicC
onfigurationShooterPtr_t
shooter
=
core
::
BasicC
onfigurationShooter
::
create
(
fullBody
()
->
device_
);
core
::
c
onfigurationShooter
::
Uniform
Ptr_t
shooter
=
core
::
c
onfigurationShooter
::
Uniform
::
create
(
fullBody
()
->
device_
);
for
(
int
i
=
0
;
i
<
1000
;
++
i
)
{
core
::
DevicePtr_t
device
=
fullBody
()
->
device_
->
clone
();
...
...
@@ -3208,7 +3208,7 @@ assert(s2 == s1 +1);
Configuration_t
extraDof
=
ns
.
configuration_
.
tail
(
extraDofSize
);
if
(
!
rep
.
success_
&&
max_num_sample
>
0
)
{
BasicC
onfigurationShooterPtr_t
shooter
=
BasicC
onfigurationShooter
::
create
(
fullBody
()
->
device_
);
core
::
c
onfigurationShooter
::
Uniform
Ptr_t
shooter
=
core
::
c
onfigurationShooter
::
Uniform
::
create
(
fullBody
()
->
device_
);
Configuration_t
head
=
ns
.
configuration_
.
head
<
7
>
();
for
(
std
::
size_t
i
=
0
;
!
rep
.
success_
&&
i
<
max_num_sample
;
++
i
)
{
...
...
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