diff --git a/include/hpp/fcl/collision.h b/include/hpp/fcl/collision.h index 89897e66b8b218ce2358e5bc1a4203a0d5fc9fae..c17759919ae445a4e69df4b7b75c12ce6c83a8a4 100644 --- a/include/hpp/fcl/collision.h +++ b/include/hpp/fcl/collision.h @@ -42,7 +42,6 @@ #include <hpp/fcl/data_types.h> #include <hpp/fcl/collision_object.h> #include <hpp/fcl/collision_data.h> -#include <hpp/fcl/narrowphase/narrowphase.h> namespace hpp { @@ -53,21 +52,10 @@ namespace fcl /// returning all the contact points), whether return detailed contact information (i.e., normal, contact point, depth; otherwise only contact primitive id is returned), this function /// performs the collision between them. /// Return value is the number of contacts generated between the two objects. - -std::size_t collide(const CollisionObject* o1, const CollisionObject* o2, - const GJKSolver* nsolver, - const CollisionRequest& request, - CollisionResult& result); - -std::size_t collide(const CollisionGeometry* o1, const Transform3f& tf1, - const CollisionGeometry* o2, const Transform3f& tf2, - const GJKSolver* nsolver_, - const CollisionRequest& request, - CollisionResult& result); - std::size_t collide(const CollisionObject* o1, const CollisionObject* o2, const CollisionRequest& request, CollisionResult& result); +/// @copydoc collide(const CollisionObject*, const CollisionObject*, const CollisionRequest&, CollisionResult&) std::size_t collide(const CollisionGeometry* o1, const Transform3f& tf1, const CollisionGeometry* o2, const Transform3f& tf2, const CollisionRequest& request, CollisionResult& result); diff --git a/include/hpp/fcl/distance.h b/include/hpp/fcl/distance.h index 9244674d40bd7e6abb352061cccbbd14833d2211..d04d2c8224abfdfc1cc25f33d33fb7dbf4929780 100644 --- a/include/hpp/fcl/distance.h +++ b/include/hpp/fcl/distance.h @@ -40,7 +40,6 @@ #include <hpp/fcl/collision_object.h> #include <hpp/fcl/collision_data.h> -#include <hpp/fcl/narrowphase/narrowphase.h> namespace hpp { @@ -49,18 +48,9 @@ namespace fcl /// @brief Main distance interface: given two collision objects, and the requirements for contacts, including whether return the nearest points, this function performs the distance between them. /// Return value is the minimum distance generated between the two objects. - -FCL_REAL distance(const CollisionObject* o1, const CollisionObject* o2, - const GJKSolver* nsolver, - const DistanceRequest& request, DistanceResult& result); - -FCL_REAL distance(const CollisionGeometry* o1, const Transform3f& tf1, - const CollisionGeometry* o2, const Transform3f& tf2, - const GJKSolver* nsolver_, - const DistanceRequest& request, DistanceResult& result); - FCL_REAL distance(const CollisionObject* o1, const CollisionObject* o2, const DistanceRequest& request, DistanceResult& result); +/// @copydoc distance(const CollisionObject*, const CollisionObject*, const DistanceRequest&, DistanceResult&) FCL_REAL distance(const CollisionGeometry* o1, const Transform3f& tf1, const CollisionGeometry* o2, const Transform3f& tf2, const DistanceRequest& request, DistanceResult& result); diff --git a/src/collision.cpp b/src/collision.cpp index fd1bc5c6cbf068a2f89b1eac4afc3f5f8a6e6010..b07f2b5d69292b1f64488533b23a1ef8aa8de857 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -53,14 +53,6 @@ CollisionFunctionMatrix& getCollisionFunctionLookTable() return table; } -std::size_t collide(const CollisionObject* o1, const CollisionObject* o2, - const GJKSolver* nsolver, - const CollisionRequest& request, - CollisionResult& result) -{ - return collide(o1->collisionGeometry().get(), o1->getTransform(), o2->collisionGeometry().get(), o2->getTransform(), nsolver, request, result); -} - // reorder collision results in the order the call has been made. void invertResults(CollisionResult& result) { @@ -134,6 +126,14 @@ std::size_t collide(const CollisionGeometry* o1, const Transform3f& tf1, return res; } +std::size_t collide(const CollisionObject* o1, const CollisionObject* o2, + const GJKSolver* nsolver, + const CollisionRequest& request, + CollisionResult& result) +{ + return collide(o1->collisionGeometry().get(), o1->getTransform(), o2->collisionGeometry().get(), o2->getTransform(), nsolver, request, result); +} + std::size_t collide(const CollisionObject* o1, const CollisionObject* o2, const CollisionRequest& request, CollisionResult& result) { diff --git a/src/distance.cpp b/src/distance.cpp index a2bcd9ad169edc521b0e0f7c6aa2709f12b8d9e3..95c4a8b2ee9cd2ae4d1ef757939dbe83b5d19322 100644 --- a/src/distance.cpp +++ b/src/distance.cpp @@ -52,13 +52,6 @@ DistanceFunctionMatrix& getDistanceFunctionLookTable() return table; } -FCL_REAL distance(const CollisionObject* o1, const CollisionObject* o2, const GJKSolver* nsolver, - const DistanceRequest& request, DistanceResult& result) -{ - return distance(o1->collisionGeometry().get(), o1->getTransform(), o2->collisionGeometry().get(), o2->getTransform(), nsolver, - request, result); -} - FCL_REAL distance(const CollisionGeometry* o1, const Transform3f& tf1, const CollisionGeometry* o2, const Transform3f& tf2, const GJKSolver* nsolver_, @@ -115,6 +108,12 @@ FCL_REAL distance(const CollisionGeometry* o1, const Transform3f& tf1, return res; } +FCL_REAL distance(const CollisionObject* o1, const CollisionObject* o2, const GJKSolver* nsolver, + const DistanceRequest& request, DistanceResult& result) +{ + return distance(o1->collisionGeometry().get(), o1->getTransform(), o2->collisionGeometry().get(), o2->getTransform(), nsolver, + request, result); +} FCL_REAL distance(const CollisionObject* o1, const CollisionObject* o2, const DistanceRequest& request, DistanceResult& result) {