diff --git a/doc/collision-call.dot b/doc/collision-call.dot deleted file mode 100644 index 9073c821117f7be2b9d3f5a496ec1ff6e49c1ffc..0000000000000000000000000000000000000000 --- a/doc/collision-call.dot +++ /dev/null @@ -1,36 +0,0 @@ -digraph CD { - - rankdir = BT - compound=true - size = 11.7 - - "bool OBB::overlap(const OBB& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" [shape = box] - "bool OBBRSS::overlap(const OBBRSS& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" [shape = box] - "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBB& b1, const OBB& b2,\n const CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" [shape = box] - "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2,\nconst CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" [shape = box] - "bool BVNode::overlap(const BVNode& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" [shape = box] - "bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [shape = box] - "bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [shape = box] - "void collide(CollisionTraversalNodeBase* node,\n const CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)" [shape = box] - "void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" [shape = box] - "void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node\n, BVHFrontList* front_list, const CollisionRequest& request, CollisionResult& result)" [shape = box] - "bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [shape = box] - "CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [shape = box] - "bool obbDisjointAndLowerBoundDistance\n(const Matrix3f& B, const Vec3f& T, const Vec3f& a, const Vec3f& b,\n FCL_REAL& squaredLowerBoundDistance)" [shape = box] - - "bool OBB::overlap(const OBB& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" -> "bool obbDisjointAndLowerBoundDistance\n(const Matrix3f& B, const Vec3f& T, const Vec3f& a, const Vec3f& b,\n FCL_REAL& squaredLowerBoundDistance)" - "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBB& b1, const OBB& b2,\n const CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" -> "bool obbDisjointAndLowerBoundDistance\n(const Matrix3f& B, const Vec3f& T, const Vec3f& a, const Vec3f& b,\n FCL_REAL& squaredLowerBoundDistance)" - "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2,\nconst CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" -> "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBB& b1, const OBB& b2,\n const CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" - "void collide(CollisionTraversalNodeBase* node,\n const CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)"-> "void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node\n, BVHFrontList* front_list, const CollisionRequest& request, CollisionResult& result)" - "void collide(CollisionTraversalNodeBase* node,\n const CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)" -> "void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" - "void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" -> "bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" - "void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" -> "CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" - "void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node\n, BVHFrontList* front_list, const CollisionRequest& request, CollisionResult& result)" -> "void collisionRecurse(CollisionTraversalNodeBase* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" - "void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node\n, BVHFrontList* front_list, const CollisionRequest& request, CollisionResult& result)" -> "bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" -"bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" -> "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2,\nconst CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" - "bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" -> "bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [color=red] - "bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" -> "bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [color = red] - "bool OBBRSS::overlap(const OBBRSS& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" -> "bool OBB::overlap(const OBB& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" - "bool BVNode::overlap(const BVNode& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" -> "bool OBB::overlap(const OBB& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" - "bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" -> "bool BVNode::overlap(const BVNode& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" -} \ No newline at end of file diff --git a/doc/collision-call.pdf b/doc/collision-call.pdf deleted file mode 100644 index 4f22c153b663de660c88e8d4bf29d6634eb0ac0e..0000000000000000000000000000000000000000 Binary files a/doc/collision-call.pdf and /dev/null differ diff --git a/doc/mesh-mesh-collision-call.dot b/doc/mesh-mesh-collision-call.dot new file mode 100644 index 0000000000000000000000000000000000000000..55c455482c893809ebbe887a6b7e3ebeae219639 --- /dev/null +++ b/doc/mesh-mesh-collision-call.dot @@ -0,0 +1,38 @@ +digraph CD { + + rankdir = BT + compound=true + size = 11.7 + + "std::size_t BVHCollide(const CollisionGeometry* o1,\nconst Transform3f& tf1, const CollisionGeometry* o2,\nconst Transform3f& tf2, const CollisionRequest& request,\nCollisionResult& result)" [shape = box] + "bool OBB::overlap(const OBB& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" [shape = box] + "bool OBBRSS::overlap(const OBBRSS& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" [shape = box] + "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBB& b1, const OBB& b2,\n const CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" [shape = box] + "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2,\nconst CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" [shape = box] + "bool BVNode::overlap(const BVNode& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" [shape = box] + "bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [shape = box] + "bool MeshCollisionTraversalNode<T_BVH>::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [shape = box] + "void collide(MeshCollisionTraversalNode<T_BVH>* node,\n const CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)" [shape = box] + "void collisionRecurse(MeshCollisionTraversalNode<T_BVH>* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" [shape = box] + "void propagateBVHFrontListCollisionRecurse(MeshCollisionTraversalNode<T_BVH>* node\n, BVHFrontList* front_list, const CollisionRequest& request, CollisionResult& result)" [shape = box] + "bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [shape = box] + "MeshCollisionTraversalNode<T_BVH>::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [shape = box] + "bool obbDisjointAndLowerBoundDistance\n(const Matrix3f& B, const Vec3f& T, const Vec3f& a, const Vec3f& b,\n FCL_REAL& squaredLowerBoundDistance)" [shape = box] + + "std::size_t BVHCollide(const CollisionGeometry* o1,\nconst Transform3f& tf1, const CollisionGeometry* o2,\nconst Transform3f& tf2, const CollisionRequest& request,\nCollisionResult& result)" -> "void collide(MeshCollisionTraversalNode<T_BVH>* node,\n const CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)" + "bool OBB::overlap(const OBB& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" -> "bool obbDisjointAndLowerBoundDistance\n(const Matrix3f& B, const Vec3f& T, const Vec3f& a, const Vec3f& b,\n FCL_REAL& squaredLowerBoundDistance)" + "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBB& b1, const OBB& b2,\n const CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" -> "bool obbDisjointAndLowerBoundDistance\n(const Matrix3f& B, const Vec3f& T, const Vec3f& a, const Vec3f& b,\n FCL_REAL& squaredLowerBoundDistance)" + "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2,\nconst CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" -> "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBB& b1, const OBB& b2,\n const CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" + "void collide(MeshCollisionTraversalNode<T_BVH>* node,\n const CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)"-> "void propagateBVHFrontListCollisionRecurse(MeshCollisionTraversalNode<T_BVH>* node\n, BVHFrontList* front_list, const CollisionRequest& request, CollisionResult& result)" + "void collide(MeshCollisionTraversalNode<T_BVH>* node,\n const CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)" -> "void collisionRecurse(MeshCollisionTraversalNode<T_BVH>* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" + "void collisionRecurse(MeshCollisionTraversalNode<T_BVH>* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" -> "bool MeshCollisionTraversalNode<T_BVH>::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" + "void collisionRecurse(MeshCollisionTraversalNode<T_BVH>* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" -> "MeshCollisionTraversalNode<T_BVH>::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" + "void propagateBVHFrontListCollisionRecurse(MeshCollisionTraversalNode<T_BVH>* node\n, BVHFrontList* front_list, const CollisionRequest& request, CollisionResult& result)" -> "void collisionRecurse(MeshCollisionTraversalNode<T_BVH>* node,\n int b1, int b2, BVHFrontList* front_list, FCL_REAL& sqrDistLowerBound)" + "void propagateBVHFrontListCollisionRecurse(MeshCollisionTraversalNode<T_BVH>* node\n, BVHFrontList* front_list, const CollisionRequest& request, CollisionResult& result)" -> "bool MeshCollisionTraversalNode<T_BVH>::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" +"bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" -> "bool overlap(const Matrix3f& R0, const Vec3f& T0,\n const OBBRSS& b1, const OBBRSS& b2,\nconst CollisionRequest& request, FCL_REAL& sqrDistLowerBound)" + "bool MeshCollisionTraversalNode<T_BVH>::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" -> "bool MeshCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [color=red] + "bool MeshCollisionTraversalNode<T_BVH>::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" -> "bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" [color = red] + "bool OBBRSS::overlap(const OBBRSS& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" -> "bool OBB::overlap(const OBB& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" + "bool BVNode::overlap(const BVNode& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" -> "bool OBB::overlap(const OBB& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" + "bool BVHCollisionTraversalNode::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\n -request\n - result" -> "bool BVNode::overlap(const BVNode& other,\nconst CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound) const" +} \ No newline at end of file diff --git a/doc/mesh-mesh-collision-call.pdf b/doc/mesh-mesh-collision-call.pdf new file mode 100644 index 0000000000000000000000000000000000000000..3c338d04dfb8a5244d8e26a9c43aa238a9e59eeb Binary files /dev/null and b/doc/mesh-mesh-collision-call.pdf differ