- 24 Sep, 2017 1 commit
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jcarpent authored
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- 04 Nov, 2016 1 commit
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jcarpent authored
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- 30 Sep, 2016 1 commit
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jcarpent authored
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- 27 Sep, 2016 2 commits
- 20 Sep, 2016 1 commit
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jcarpent authored
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- 19 Sep, 2016 1 commit
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Valenza Florian authored
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- 16 Sep, 2016 4 commits
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Valenza Florian authored
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Valenza Florian authored
[C++] Removed default parameters for bounds when adding joint and created an overloaded method instead. Switched the order for addJoint method (put the default valued argument at last position)
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Valenza Florian authored
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Valenza Florian authored
[C++] Make JointComposite part of the JointVariant. Reoganized some include to avoid circular dependencies
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- 14 Sep, 2016 1 commit
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Valenza Florian authored
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- 13 Sep, 2016 1 commit
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Valenza Florian authored
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- 07 Sep, 2016 4 commits
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- 06 Sep, 2016 2 commits
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- 05 Sep, 2016 2 commits
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- 02 Aug, 2016 3 commits
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- 24 Jul, 2016 1 commit
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jcarpent authored
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- 23 Jul, 2016 2 commits
- 21 Jul, 2016 1 commit
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- 08 Jul, 2016 1 commit
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Valenza Florian authored
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- 07 Jul, 2016 4 commits
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Valenza Florian authored
[C++][unittest] Added neutralConfiguration vector in Model, and fill it when adding joints + test on neutralConfiguration
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Valenza Florian authored
Renamed JointXXAccessor to JointXX + renamed traits<D>::JointData to traits<D>::JointDataDerived, same for Model. Conflicts: CMakeLists.txt src/algorithm/center-of-mass.hxx src/multibody/model.hpp unittest/CMakeLists.txt
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Valenza Florian authored
[C++] The stack of joints model & data is now of type joint accessor ( i.e the derived types are encapsulated in a generic joint accessor Conflicts: src/multibody/model.hpp
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Valenza Florian authored
[Minor] Update name in Data of oMof to oMf + in frames algo get directly the value of the parent joint when the relative placement of the frame wrt parent joint is Identity
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- 28 Jun, 2016 1 commit
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jcarpent authored
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- 23 Jun, 2016 2 commits
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Valenza Florian authored
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Valenza Florian authored
[C++] Added type of Frame JOINT. Even if it is a redundent information, add a frame for each joint added
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- 21 Jun, 2016 2 commits
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Valenza Florian authored
[C++] bodies are now a subpart of the Frames : some Frames are of type BODY and when referring to getBodyId/Name in Model it will look in its frames
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Valenza Florian authored
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- 14 Jun, 2016 2 commits
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Valenza Florian authored
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Valenza Florian authored
[C++] Fix multiple bugs such as getting the correct name of geometryObjects, or initialize the bodyParents vector correctly, + binded some model datas
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