diff --git a/src/collision_func_matrix.cpp b/src/collision_func_matrix.cpp index 6264f252d268e80ff062ac38933bbe0cec8e2fc5..d4b08ab8f72eb433437ffbfb59402023e61692b2 100644 --- a/src/collision_func_matrix.cpp +++ b/src/collision_func_matrix.cpp @@ -131,7 +131,7 @@ namespace details /// into the frame of object 2 before computing collisions. /// - 0 if the query should be made with non-aligned object frames. template<typename T_BVH, typename T_SH, - int _Options = RelativeTransformationIsIdentity> + int _Options = details::bvh_shape_traits<T_BVH, T_SH>::Options> struct BVHShapeCollider { static std::size_t collide(const CollisionGeometry* o1, const Transform3f& tf1, const CollisionGeometry* o2, const Transform3f& tf2,